My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Mortar Witch Inferno Dragon Sparky
Barbarian Barrel
Mortar Witch Sparky
The Log
Witch Sparky
Earthquake
Mortar Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Inferno Dragon Sparky
Fireball
Mortar Witch Inferno Dragon Sparky
Poison
Bats Mortar Witch Sparky
Lightning
Mortar Witch Inferno Dragon Sparky
Rocket
Mortar Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mortar Inferno Dragon Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mortar

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Rage Inferno Dragon Sparky
Arrows
Sparky Mortar Mega Knight
Mortar
Bats Arrows
Rage
Witch Sparky Bats
Witch
Rage Mega Knight
Inferno Dragon
Mega Knight Bats
Sparky
Arrows Rage Bats
Mega Knight
Bats Inferno Dragon Arrows Witch

Defense Synergies 1 9

Bats
Mortar Inferno Dragon Sparky Mega Knight
Arrows
Mega Knight Mortar Sparky
Mortar
Bats Arrows Inferno Dragon
Rage
Witch
Mega Knight
Inferno Dragon
Bats Mortar Mega Knight
Sparky
Bats Arrows
Mega Knight
Arrows Bats Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Sparky
Inferno Dragon Sparky Bats Mortar Witch Mega Knight
Mortar Witch Sparky Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Sparky Bats Mortar Mega Knight
Arrows Sparky Mega Knight
Arrows Bats Mega Knight
Bats Inferno Dragon Arrows Mortar Witch
Arrows Sparky Mega Knight
Witch Inferno Dragon Sparky Mortar
Sparky Mega Knight
Bats Witch Arrows Mega Knight
Arrows Inferno Dragon Bats Witch
Mortar Sparky Mega Knight Bats Witch
Sparky Mega Knight Bats Arrows Mortar Witch
Inferno Dragon Sparky Mortar Mega Knight
Mortar Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Bats Arrows Mortar Witch
Arrows Mortar Mega Knight Bats Witch
Arrows Mortar Witch Bats Inferno Dragon Mega Knight
Sparky Mortar Inferno Dragon
Mega Knight Bats Arrows Witch Sparky
Mortar Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Sparky
Arrows Mortar Inferno Dragon Mega Knight
Mega Knight Bats Witch Sparky
Mega Knight Bats Sparky
Witch Inferno Dragon Sparky Mega Knight
Arrows Bats Witch
Sparky Bats Witch
Mega Knight Inferno Dragon Sparky
Mega Knight Bats Mortar Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mega Knight Bats Witch Sparky
Mega Knight Arrows
Mega Knight Witch Sparky
Witch Sparky Mega Knight
Witch Sparky Bats Mortar Inferno Dragon
Bats Arrows Mega Knight Witch Inferno Dragon Sparky
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Sparky
Arrows Mortar
Arrows Sparky
Arrows Sparky
Arrows Mortar Sparky Mega Knight
Arrows Bats Witch
Arrows Mortar Witch Sparky
Arrows
Arrows Mortar
Bats Sparky
Arrows Mortar Sparky
Arrows
Mortar Sparky
Arrows Mortar
Arrows Mortar Sparky
Arrows Mortar Witch Sparky
Arrows Mortar Sparky Mega Knight
Arrows Mortar Sparky
Bats Sparky
Arrows Mortar Sparky Mega Knight
Arrows Mortar Witch Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Mortar
Arrows Mortar Witch Sparky Mega Knight
Witch Inferno Dragon
Arrows Mortar Witch Sparky
Arrows Mortar Witch Sparky Mega Knight
Arrows Mortar Sparky
Bats Arrows Witch Sparky
Bats Witch
Sparky
Arrows Mortar Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats Witch
Arrows Witch
Arrows
Sparky Mega Knight
Arrows Mortar
Arrows Sparky
Sparky Mega Knight
Bats Witch Sparky
Bats Witch
Mortar Witch Sparky Mega Knight
Inferno Dragon Sparky
Mortar Sparky Mega Knight

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