My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince Skeleton King
Giant Snowball
Musketeer Hog Rider Goblin Barrel Skeleton King
Zap
Goblin Barrel Dark Prince Skeleton King
Barbarian Barrel
Musketeer Goblin Barrel Dark Prince Skeleton King
The Log
Musketeer Hog Rider Goblin Barrel Dark Prince Skeleton King
Earthquake
Hog Rider Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Musketeer Hog Rider Goblin Barrel Dark Prince P.E.K.K.A Skeleton King
Fireball
Musketeer Hog Rider Goblin Barrel Skeleton King
Poison
Musketeer Skeleton King
Lightning
Musketeer Dark Prince Skeleton King
Rocket
Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Hog Rider Dark Prince Skeleton King P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel Dark Prince Mega Knight
Musketeer
Hog Rider Dark Prince P.E.K.K.A Mega Knight
Hog Rider
Arrows Musketeer Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Dark Prince Arrows Hog Rider P.E.K.K.A Mega Knight Skeleton King
Dark Prince
Goblin Barrel Arrows Musketeer Hog Rider
P.E.K.K.A
Arrows Musketeer Goblin Barrel
Mega Knight
Arrows Musketeer Hog Rider Goblin Barrel
Skeleton King
Goblin Barrel

Defense Synergies 1 6

Arrows
Mega Knight Dark Prince P.E.K.K.A
Musketeer
Dark Prince P.E.K.K.A Mega Knight Skeleton King
Hog Rider
Goblin Barrel
Dark Prince
Arrows Musketeer
P.E.K.K.A
Arrows Musketeer
Mega Knight
Arrows Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Musketeer Dark Prince Mega Knight
P.E.K.K.A Mega Knight Musketeer Dark Prince
P.E.K.K.A Musketeer Dark Prince Mega Knight Skeleton King
Arrows Dark Prince P.E.K.K.A Mega Knight
Arrows Musketeer Dark Prince Mega Knight
Musketeer Arrows
Arrows Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer Skeleton King
Musketeer Dark Prince Mega Knight
Arrows Musketeer Dark Prince Mega Knight Skeleton King
Arrows Musketeer
P.E.K.K.A Mega Knight Musketeer Dark Prince
Mega Knight Arrows Dark Prince P.E.K.K.A Skeleton King
P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A Mega Knight
Mega Knight Arrows Musketeer Dark Prince P.E.K.K.A
Arrows Mega Knight Musketeer Dark Prince
Arrows Musketeer Dark Prince Mega Knight
P.E.K.K.A Musketeer
Dark Prince Mega Knight Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince P.E.K.K.A
Arrows Musketeer Mega Knight
P.E.K.K.A Mega Knight Musketeer Dark Prince
Dark Prince P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Dark Prince Mega Knight
Arrows Musketeer
Dark Prince P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Dark Prince
P.E.K.K.A Mega Knight Arrows Dark Prince
Dark Prince P.E.K.K.A Mega Knight Skeleton King
Musketeer Mega Knight
Musketeer Dark Prince P.E.K.K.A Skeleton King
Arrows Mega Knight Musketeer Dark Prince P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Arrows Dark Prince Mega Knight
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer Dark Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Dark Prince Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Dark Prince Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Musketeer Dark Prince
Arrows Musketeer
Arrows
Musketeer Dark Prince Mega Knight
Arrows Musketeer Skeleton King
Arrows
Musketeer Dark Prince P.E.K.K.A Mega Knight
Musketeer Skeleton King
Musketeer
Musketeer Dark Prince Mega Knight
P.E.K.K.A
Mega Knight

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