My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Ram Rider
Giant Snowball
Musketeer Goblin Barrel Ram Rider
Zap
Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Firecracker Musketeer Goblin Barrel Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Giant Skeleton Ram Rider
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Giant Skeleton Electro Wizard Ram Rider
Fireball
Firecracker Musketeer Goblin Barrel Electro Wizard Ram Rider
Poison
Firecracker Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Ram Rider
Firecracker
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Ram Rider
Mini P.E.K.K.A
Arrows Firecracker Musketeer Giant Skeleton Electro Wizard Ram Rider
Musketeer
Mini P.E.K.K.A Giant Skeleton Ram Rider
Goblin Barrel
Arrows Firecracker Giant Skeleton Ram Rider
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Ram Rider
Arrows Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Electro Wizard

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Giant Skeleton
Firecracker
Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Musketeer Ram Rider
Musketeer
Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard Ram Rider
Goblin Barrel
Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Giant Skeleton Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Firecracker Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Musketeer Giant Skeleton Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Electro Wizard Ram Rider
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Ram Rider Arrows Firecracker
Arrows Musketeer Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Giant Skeleton Ram Rider
Arrows Musketeer Firecracker Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard Ram Rider
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Arrows Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows Firecracker Musketeer Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Arrows Firecracker Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Giant Skeleton Musketeer Electro Wizard Ram Rider
Giant Skeleton Mini P.E.K.K.A Musketeer Ram Rider
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Firecracker Musketeer
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Musketeer Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Giant Skeleton
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows Giant Skeleton
Arrows Firecracker Musketeer Giant Skeleton
Arrows Firecracker
Arrows Firecracker Musketeer Ram Rider
Arrows Firecracker Musketeer
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Musketeer Electro Wizard
Firecracker Arrows Musketeer Electro Wizard Ram Rider
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Firecracker
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows Musketeer Ram Rider
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Musketeer
Arrows Firecracker Musketeer Electro Wizard Ram Rider
Arrows
Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Firecracker Musketeer
Arrows Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Giant Skeleton Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Giant Skeleton Electro Wizard
Firecracker

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