My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Musketeer Baby Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard Lumberjack
The Log
Musketeer Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard Lumberjack
Fireball
Musketeer Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Musketeer Valkyrie

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Bandit Lumberjack
Musketeer
Valkyrie Baby Dragon Giant Skeleton Bandit Lumberjack
Valkyrie
Musketeer Lumberjack Baby Dragon Giant Skeleton Bandit Electro Wizard
Baby Dragon
Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton
Arrows Musketeer Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Bandit
Arrows Musketeer Valkyrie Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Valkyrie Baby Dragon Giant Skeleton Bandit Lumberjack
Lumberjack
Valkyrie Arrows Musketeer Baby Dragon Giant Skeleton Bandit Electro Wizard

Defense Synergies 2 20

Arrows
Valkyrie Giant Skeleton Bandit Lumberjack
Musketeer
Valkyrie Lumberjack Baby Dragon Giant Skeleton Bandit Electro Wizard
Valkyrie
Musketeer Arrows Baby Dragon Bandit Electro Wizard Lumberjack
Baby Dragon
Musketeer Valkyrie Giant Skeleton Bandit Lumberjack
Giant Skeleton
Arrows Musketeer Baby Dragon Electro Wizard Lumberjack
Bandit
Arrows Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Musketeer Valkyrie Giant Skeleton Bandit Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon Electro Wizard
Lumberjack Musketeer Valkyrie Bandit Electro Wizard
Lumberjack Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard
Lumberjack Musketeer Valkyrie Bandit Electro Wizard
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Musketeer Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Arrows Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Musketeer Lumberjack
Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Musketeer Baby Dragon Giant Skeleton Bandit Lumberjack
Arrows Musketeer Baby Dragon Electro Wizard
Lumberjack Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Arrows Baby Dragon Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Arrows Valkyrie Baby Dragon Musketeer Giant Skeleton Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Arrows Musketeer Baby Dragon Giant Skeleton Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Arrows Musketeer Valkyrie Baby Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Musketeer Valkyrie Electro Wizard
Valkyrie Giant Skeleton Lumberjack Musketeer Bandit Electro Wizard
Giant Skeleton Musketeer Valkyrie Bandit Lumberjack
Arrows Musketeer Baby Dragon Electro Wizard
Musketeer Valkyrie Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Electro Wizard Valkyrie Baby Dragon Bandit
Musketeer
Musketeer Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Bandit Lumberjack
Musketeer Valkyrie Baby Dragon
Electro Wizard Musketeer Valkyrie Baby Dragon Giant Skeleton Lumberjack
Arrows Valkyrie Musketeer Baby Dragon Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon Giant Skeleton Bandit
Arrows Musketeer Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Giant Skeleton Bandit
Arrows Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Musketeer Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Bandit Electro Wizard
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows
Arrows Musketeer Baby Dragon Bandit Electro Wizard
Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon Bandit Electro Wizard
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer Bandit
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Musketeer Bandit
Arrows Musketeer Baby Dragon Electro Wizard
Arrows
Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Musketeer Baby Dragon
Arrows Giant Skeleton
Musketeer
Musketeer Baby Dragon Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Giant Skeleton Bandit Electro Wizard

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