My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner
Giant Snowball
Musketeer Guards Witch Miner
Zap
Royal Giant Guards Witch
Barbarian Barrel
Musketeer Valkyrie Guards Witch
The Log
Royal Giant Mini P.E.K.K.A Musketeer Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Guards Witch Miner
Fireball
Musketeer Witch
Poison
Musketeer Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Mini P.E.K.K.A Musketeer Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Miner
Royal Giant
Arrows Miner Musketeer Guards Witch
Mini P.E.K.K.A
Arrows Musketeer Valkyrie
Musketeer
Valkyrie Royal Giant Mini P.E.K.K.A Miner
Valkyrie
Musketeer Mini P.E.K.K.A Witch
Guards
Miner Royal Giant
Witch
Royal Giant Valkyrie Miner
Miner
Royal Giant Guards Arrows Musketeer Witch

Defense Synergies 2 9

Arrows
Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Guards Witch
Musketeer
Valkyrie Guards Mini P.E.K.K.A Miner
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Witch
Guards
Musketeer Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Valkyrie Guards
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie
Arrows Musketeer Valkyrie Guards
Musketeer Arrows Witch
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer
Guards Mini P.E.K.K.A Musketeer Valkyrie Miner
Valkyrie Guards Witch Arrows Musketeer
Arrows Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Guards Witch
Valkyrie Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Valkyrie Witch
Arrows Valkyrie Musketeer Guards Witch
Arrows Valkyrie Witch Musketeer Guards
Mini P.E.K.K.A Musketeer
Valkyrie Arrows Mini P.E.K.K.A Musketeer Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Mini P.E.K.K.A Musketeer Valkyrie Miner
Guards Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Guards Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Guards Witch
Arrows Musketeer Witch
Mini P.E.K.K.A Guards Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer Guards
Mini P.E.K.K.A Musketeer Valkyrie Guards Witch
Arrows Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards Witch
Musketeer Valkyrie Witch
Guards Witch Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Guards
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows Miner
Mini P.E.K.K.A Musketeer Guards
Miner Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie Witch Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Miner Musketeer Witch
Arrows Musketeer Witch Miner
Miner Arrows Musketeer
Arrows Musketeer Witch
Musketeer Guards Witch
Mini P.E.K.K.A
Arrows Musketeer Miner
Arrows
Arrows
Musketeer Guards Witch
Arrows Musketeer Witch
Arrows
Miner Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards Witch
Musketeer Witch
Musketeer Witch Miner

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