My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Mini P.E.K.K.A Freeze Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Goblin Barrel Freeze
Royal Giant
Arrows Goblin Barrel Wizard Monk
Mini P.E.K.K.A
Arrows Wizard Rage
Wizard
Royal Giant Mini P.E.K.K.A Rage
Rage
Mini P.E.K.K.A Wizard
Goblin Barrel
Royal Giant Arrows
Freeze
Arrows
Monk
Royal Giant

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A Monk
Royal Giant
Mini P.E.K.K.A
Arrows Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze
Rage
Goblin Barrel
Freeze
Mini P.E.K.K.A Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Monk
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Monk
Arrows Mini P.E.K.K.A Monk
Arrows Freeze
Arrows Wizard Freeze
Arrows Monk
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A Wizard Freeze
Wizard Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Monk Mini P.E.K.K.A Freeze
Wizard Arrows Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Freeze
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Arrows Wizard Freeze Monk
Mini P.E.K.K.A
Mini P.E.K.K.A
Freeze Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Monk Arrows
Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Freeze Monk
Arrows Mini P.E.K.K.A Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Monk
Arrows Monk
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze Monk
Arrows Wizard
Arrows Wizard Freeze
Arrows Monk Wizard
Mini P.E.K.K.A
Monk Arrows Wizard
Monk Arrows Wizard
Arrows Freeze Monk
Arrows
Arrows Wizard
Arrows Wizard
Monk Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Monk
Arrows Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Freeze Wizard
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Arrows Wizard
Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze Monk
Arrows Wizard Monk
Freeze
Arrows Wizard Monk
Freeze
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Monk Arrows
Freeze
Freeze Monk
Wizard Monk

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