My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon Witch
Zap
Royal Giant Goblin Barrel Guards Witch
Barbarian Barrel
Wizard Goblin Barrel Guards Witch
The Log
Royal Giant Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Wizard Goblin Barrel Guards Baby Dragon Witch
Fireball
Wizard Goblin Barrel Baby Dragon Witch
Poison
Wizard Guards Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Barrel Guards Baby Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Goblin Barrel Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Royal Giant
Arrows Barbarian Barrel Goblin Barrel Wizard Guards Baby Dragon Witch
Wizard
Royal Giant
Barbarian Barrel
Royal Giant Goblin Barrel Baby Dragon
Goblin Barrel
Royal Giant Arrows Barbarian Barrel Guards Baby Dragon
Guards
Royal Giant Goblin Barrel
Baby Dragon
Royal Giant Barbarian Barrel Goblin Barrel Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 9

Arrows
Barbarian Barrel
Royal Giant
Wizard
Barbarian Barrel Guards
Barbarian Barrel
Arrows Wizard Guards Baby Dragon Witch
Goblin Barrel
Guards
Wizard Barbarian Barrel Baby Dragon Witch
Baby Dragon
Barbarian Barrel Guards Witch
Witch
Barbarian Barrel Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Witch
Witch
Witch Guards
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Witch
Guards Barbarian Barrel
Guards Witch Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Guards Witch
Wizard Arrows Barbarian Barrel Guards Baby Dragon Witch
Wizard Arrows Witch
Arrows Wizard Barbarian Barrel Guards Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon Witch Guards
Wizard Arrows Barbarian Barrel Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Witch
Arrows Wizard Barbarian Barrel Baby Dragon
Guards Witch
Guards Barbarian Barrel
Guards Witch
Arrows Wizard Baby Dragon Witch
Guards Witch
Barbarian Barrel Baby Dragon Witch
Witch Guards
Guards Witch
Arrows Guards
Wizard Guards Witch
Wizard Baby Dragon Witch
Guards Witch Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Guards
Wizard Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Guards
Arrows Wizard Barbarian Barrel
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Witch
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Guards Witch
Arrows Wizard
Arrows
Arrows Wizard
Barbarian Barrel Guards Witch
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Guards Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch
Wizard

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