My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Fisherman Skeleton King
Giant Snowball
Zappies Skeleton Army Fisherman Skeleton King
Zap
Royal Giant Zappies Skeleton Army Fisherman Skeleton King
Barbarian Barrel
Zappies Skeleton Army Skeleton King
The Log
Royal Giant Zappies Skeleton Army Fisherman Skeleton King
Earthquake
Zappies Skeleton Army Skeleton King
Arrows
Zappies Skeleton Army Skeleton King
Royal Delivery
Zappies Skeleton Army Fisherman Mother Witch Skeleton King
Fireball
Zappies Skeleton Army Fisherman Mother Witch Skeleton King
Poison
Zappies Skeleton Army Fisherman Mother Witch Skeleton King
Lightning
Fisherman Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fisherman Zappies Mother Witch Skeleton King Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Fisherman Zappies

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning Mother Witch
Royal Giant
Arrows Lightning Fisherman Mother Witch Zappies Skeleton King
Zappies
Royal Giant
Skeleton Army
Skeleton King
Lightning
Royal Giant Arrows
Fisherman
Royal Giant
Mother Witch
Royal Giant Arrows
Skeleton King
Skeleton Army Royal Giant

Defense Synergies 0 10

Arrows
Lightning Mother Witch
Royal Giant
Zappies
Skeleton Army Fisherman Mother Witch Skeleton King
Skeleton Army
Zappies Skeleton King
Lightning
Arrows
Fisherman
Zappies Mother Witch Skeleton King
Mother Witch
Arrows Zappies Fisherman Skeleton King
Skeleton King
Zappies Skeleton Army Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies
Skeleton Army Zappies Fisherman
Skeleton Army Fisherman Zappies Lightning
Skeleton Army Zappies Fisherman Skeleton King
Lightning Arrows Skeleton Army
Arrows Skeleton Army Zappies Mother Witch
Lightning Arrows Zappies
Lightning Arrows
Zappies Skeleton Army Fisherman Skeleton King
Skeleton Army Zappies Fisherman
Skeleton Army Mother Witch Arrows Zappies Fisherman Skeleton King
Arrows Zappies
Skeleton Army Zappies Lightning
Skeleton Army Arrows Zappies Skeleton King
Skeleton Army Zappies Skeleton King
Skeleton Army Zappies Lightning Fisherman
Arrows Zappies Skeleton Army Fisherman
Arrows Zappies Skeleton Army Fisherman
Arrows Zappies Fisherman Mother Witch
Zappies Fisherman
Skeleton Army Arrows Zappies Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Fisherman
Arrows Lightning Fisherman
Zappies Skeleton Army Lightning Fisherman
Skeleton Army Lightning Zappies Fisherman
Zappies Skeleton Army Fisherman
Arrows Mother Witch Zappies
Skeleton Army Zappies Lightning
Zappies Skeleton Army Fisherman
Lightning Zappies Skeleton Army
Zappies Skeleton Army
Zappies
Skeleton Army Lightning Arrows
Skeleton Army Lightning Zappies Skeleton King
Zappies Skeleton Army
Zappies Skeleton Army Lightning Fisherman Skeleton King
Arrows Zappies Mother Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Mother Witch
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Mother Witch
Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Mother Witch
Lightning Zappies
Lightning
Lightning Arrows
Lightning Arrows Zappies
Arrows Lightning
Lightning Zappies Skeleton Army
Lightning Arrows Zappies
Arrows
Lightning
Arrows Lightning Skeleton King
Lightning Arrows
Zappies Lightning Skeleton King
Zappies Lightning
Lightning
Lightning

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