My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard
The Log
Royal Giant Elite Barbarians Royal Recruits
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Wizard Electro Dragon P.E.K.K.A
Fireball
Elite Barbarians Wizard Electro Dragon
Poison
Royal Recruits Wizard Electro Dragon
Lightning
Elite Barbarians Wizard Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Wizard Electro Dragon Royal Giant Elite Barbarians Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Arrows Wizard Electro Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians P.E.K.K.A
Royal Giant
Arrows Elite Barbarians Wizard Electro Dragon
Elite Barbarians
Arrows Rage Royal Giant Wizard
Royal Recruits
Electro Dragon
Wizard
Royal Giant Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard Electro Dragon
Electro Dragon
Royal Giant Royal Recruits Rage P.E.K.K.A
P.E.K.K.A
Arrows Wizard Electro Dragon

Defense Synergies 0 3

Arrows
P.E.K.K.A
Royal Giant
Elite Barbarians
Wizard
Royal Recruits
Wizard
Elite Barbarians P.E.K.K.A
Rage
Electro Dragon
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Electro Dragon
Elite Barbarians P.E.K.K.A Royal Recruits Electro Dragon
P.E.K.K.A Elite Barbarians Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits P.E.K.K.A Electro Dragon
Arrows Elite Barbarians Royal Recruits P.E.K.K.A
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Royal Recruits Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Arrows Royal Recruits Wizard Electro Dragon
Arrows Wizard Electro Dragon
Royal Recruits P.E.K.K.A Elite Barbarians Wizard Electro Dragon
Wizard Arrows Royal Recruits Electro Dragon P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A
Wizard Arrows Elite Barbarians Royal Recruits Electro Dragon P.E.K.K.A
Arrows Elite Barbarians Royal Recruits Wizard Electro Dragon
Arrows Wizard Royal Recruits Electro Dragon
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Wizard Arrows Elite Barbarians Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Wizard Electro Dragon
Royal Recruits P.E.K.K.A Elite Barbarians Electro Dragon
Royal Recruits P.E.K.K.A Elite Barbarians
Royal Recruits P.E.K.K.A Elite Barbarians
Arrows Wizard Electro Dragon
Royal Recruits P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Electro Dragon P.E.K.K.A Elite Barbarians
Royal Recruits P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Electro Dragon
Royal Recruits P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Royal Recruits P.E.K.K.A Wizard
Royal Recruits Wizard Electro Dragon
Elite Barbarians Royal Recruits Electro Dragon P.E.K.K.A
Arrows Elite Barbarians Royal Recruits Wizard Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Elite Barbarians Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows Wizard Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Arrows Wizard Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Royal Recruits Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Elite Barbarians Arrows Wizard Electro Dragon
Electro Dragon Wizard
Elite Barbarians
Arrows Wizard Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard
Royal Recruits Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Elite Barbarians Royal Recruits Electro Dragon P.E.K.K.A
Electro Dragon Elite Barbarians Royal Recruits
Electro Dragon
Electro Dragon Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: