My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Battle Ram Goblin Demolisher Dark Prince Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Dark Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Dark Prince Giant Skeleton
Giant Snowball
Battle Ram Princess
Zap
Battle Ram Dark Prince Princess
Barbarian Barrel
Rascals Goblin Cage Battle Ram Dark Prince Giant Skeleton Princess
The Log
Rascals Goblin Cage Battle Ram Goblin Demolisher Dark Prince Giant Skeleton Princess
Earthquake
Goblin Cage
Arrows
Rascals Princess
Royal Delivery
Rascals Goblin Cage Battle Ram Goblin Demolisher Dark Prince Giant Skeleton Princess
Fireball
Rascals Goblin Cage Battle Ram Princess
Poison
Rascals Goblin Cage Princess
Lightning
Goblin Cage Battle Ram Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Dark Prince Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Goblin Cage Battle Ram Goblin Demolisher Dark Prince Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Goblin Cage Battle Ram

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Giant Skeleton
Rascals
Battle Ram Dark Prince
Goblin Cage
Battle Ram Dark Prince Giant Skeleton
Battle Ram
Arrows Rascals Goblin Cage Goblin Demolisher Princess
Goblin Demolisher
Battle Ram Giant Skeleton
Dark Prince
Arrows Rascals Goblin Cage Princess
Giant Skeleton
Arrows Goblin Cage Goblin Demolisher Princess
Princess
Battle Ram Dark Prince Giant Skeleton

Defense Synergies 1 7

Arrows
Dark Prince Giant Skeleton
Rascals
Princess
Goblin Cage
Goblin Demolisher Princess
Battle Ram
Goblin Demolisher
Goblin Cage Dark Prince
Dark Prince
Arrows Goblin Demolisher Princess
Giant Skeleton
Arrows Princess
Princess
Rascals Goblin Cage Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Demolisher
Rascals Goblin Cage Dark Prince
Goblin Cage Rascals Dark Prince Giant Skeleton
Goblin Cage Rascals Dark Prince
Arrows Goblin Cage Goblin Demolisher Dark Prince Giant Skeleton Princess
Arrows Rascals Goblin Demolisher Dark Prince
Arrows Rascals Goblin Cage Princess
Arrows Rascals Goblin Cage Giant Skeleton
Rascals Goblin Cage Princess
Rascals Dark Prince Giant Skeleton
Arrows Rascals Goblin Demolisher Dark Prince Giant Skeleton Princess
Arrows Rascals Princess
Goblin Cage Rascals Dark Prince Giant Skeleton
Arrows Rascals Goblin Cage Goblin Demolisher Dark Prince Princess
Rascals Goblin Cage
Rascals Goblin Cage
Arrows Rascals Goblin Cage Dark Prince
Arrows Goblin Cage Rascals Goblin Demolisher Dark Prince
Arrows Goblin Cage Rascals Goblin Demolisher Dark Prince Giant Skeleton Princess
Goblin Cage
Rascals Goblin Demolisher Dark Prince Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblin Cage Dark Prince Giant Skeleton
Arrows
Giant Skeleton Rascals Goblin Cage Dark Prince
Dark Prince Giant Skeleton Rascals Goblin Cage
Giant Skeleton Rascals Goblin Cage Dark Prince
Arrows Rascals Goblin Demolisher Princess
Rascals Dark Prince Goblin Cage Giant Skeleton
Giant Skeleton Rascals Goblin Cage Dark Prince
Goblin Cage Giant Skeleton Dark Prince
Goblin Cage
Rascals Goblin Cage Dark Prince Giant Skeleton
Arrows Goblin Cage Dark Prince Giant Skeleton
Rascals Dark Prince Giant Skeleton Goblin Cage
Rascals Goblin Cage Goblin Demolisher Princess
Rascals Goblin Cage Dark Prince Giant Skeleton
Arrows Rascals Goblin Cage Dark Prince Giant Skeleton Princess
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rascals Giant Skeleton
Arrows Princess
Arrows Giant Skeleton
Arrows Rascals Dark Prince Giant Skeleton
Arrows Goblin Demolisher Dark Prince
Arrows Princess
Arrows Goblin Demolisher Princess
Arrows Goblin Demolisher Princess
Arrows
Arrows Dark Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Goblin Demolisher Princess
Arrows Goblin Demolisher Princess
Arrows
Arrows Goblin Demolisher Dark Prince Princess
Arrows Goblin Demolisher Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Goblin Demolisher Dark Prince Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Dark Prince Princess
Arrows Princess
Arrows
Rascals Dark Prince Princess
Arrows Princess
Arrows Giant Skeleton
Dark Prince
Rascals Giant Skeleton Princess
Princess
Dark Prince Giant Skeleton Princess

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