My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Dark Prince Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Prince Inferno Dragon
Giant Snowball
Royal Recruits Inferno Dragon
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Royal Recruits Valkyrie Dark Prince Electro Wizard
The Log
Royal Recruits Dark Prince Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie Dark Prince Prince Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Royal Recruits Electro Wizard
Lightning
Valkyrie Dark Prince Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Rage Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Dark Prince Electro Wizard Inferno Dragon Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince
Royal Recruits
Electro Wizard
Valkyrie
Prince Dark Prince Electro Wizard
Rage
Dark Prince Prince Electro Wizard
Dark Prince
Prince Arrows Valkyrie Rage Electro Wizard
Prince
Valkyrie Dark Prince Arrows Rage Electro Wizard
Electro Wizard
Royal Recruits Valkyrie Rage Dark Prince Prince
Inferno Dragon

Defense Synergies 0 9

Arrows
Valkyrie Dark Prince Prince
Royal Recruits
Valkyrie
Arrows Prince Electro Wizard
Rage
Dark Prince
Arrows Prince Electro Wizard
Prince
Arrows Valkyrie Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Prince Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Electro Wizard
Inferno Dragon Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Prince Royal Recruits Valkyrie Dark Prince Electro Wizard Inferno Dragon
Royal Recruits Prince Inferno Dragon Valkyrie Dark Prince Electro Wizard
Arrows Royal Recruits Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows Royal Recruits Valkyrie Electro Wizard
Inferno Dragon Royal Recruits Prince
Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Valkyrie Electro Wizard Arrows Royal Recruits Dark Prince
Arrows Inferno Dragon Electro Wizard
Royal Recruits Prince Valkyrie Dark Prince Electro Wizard
Valkyrie Arrows Royal Recruits Dark Prince Prince Electro Wizard
Royal Recruits Inferno Dragon Prince Electro Wizard
Royal Recruits Prince Electro Wizard Inferno Dragon
Arrows Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Arrows Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Arrows Valkyrie Royal Recruits Dark Prince Electro Wizard Inferno Dragon
Royal Recruits Prince Electro Wizard Inferno Dragon
Royal Recruits Valkyrie Dark Prince Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince Inferno Dragon
Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Royal Recruits Valkyrie Dark Prince Prince Inferno Dragon
Arrows Electro Wizard
Royal Recruits Dark Prince Prince Valkyrie Electro Wizard
Royal Recruits Valkyrie Dark Prince Prince Inferno Dragon
Royal Recruits Electro Wizard Valkyrie Dark Prince Prince Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Valkyrie Dark Prince Prince
Royal Recruits Arrows Valkyrie Dark Prince Prince Electro Wizard
Royal Recruits Dark Prince Prince Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Valkyrie Dark Prince Prince Inferno Dragon
Arrows Valkyrie Royal Recruits Dark Prince Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Electro Wizard
Arrows
Arrows Royal Recruits Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Prince Electro Wizard
Arrows Royal Recruits Valkyrie Dark Prince Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows
Arrows Royal Recruits
Arrows
Arrows Dark Prince Prince Electro Wizard
Arrows Valkyrie
Prince
Arrows
Prince
Arrows Royal Recruits
Arrows Valkyrie Dark Prince
Inferno Dragon
Arrows Electro Wizard
Arrows Prince
Arrows
Arrows Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Royal Recruits Dark Prince Prince
Arrows Electro Wizard
Arrows
Valkyrie Dark Prince Prince Electro Wizard
Arrows
Arrows
Royal Recruits Dark Prince Prince
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Dark Prince Prince Electro Wizard
Prince Inferno Dragon

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