My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Skeleton Dragons Lava Hound
Royal Delivery
Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Skeleton Dragons Electro Dragon Lava Hound
Lightning
Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tornado Skeleton Dragons Baby Dragon Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Tornado Skeleton Dragons

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lava Hound
Skeleton Dragons
Tornado Lava Hound Mirror Baby Dragon Inferno Dragon
Mirror
Arrows Skeleton Dragons Tornado
Tornado
Skeleton Dragons Baby Dragon Mirror Electro Dragon
Baby Dragon
Tornado Lava Hound Skeleton Dragons Electro Dragon Inferno Dragon
Electro Dragon
Lava Hound Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Lava Hound Skeleton Dragons Baby Dragon Electro Dragon
Lava Hound
Arrows Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon

Defense Synergies 3 13

Arrows
Mirror Tornado
Skeleton Dragons
Tornado Mirror Baby Dragon Electro Dragon Inferno Dragon
Mirror
Arrows Tornado Skeleton Dragons Electro Dragon Inferno Dragon
Tornado
Skeleton Dragons Mirror Arrows Baby Dragon Electro Dragon Inferno Dragon
Baby Dragon
Skeleton Dragons Tornado Electro Dragon Inferno Dragon
Electro Dragon
Skeleton Dragons Mirror Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Skeleton Dragons Mirror Tornado Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Baby Dragon Electro Dragon
Inferno Dragon Skeleton Dragons Electro Dragon
Tornado Skeleton Dragons Electro Dragon Inferno Dragon
Inferno Dragon Skeleton Dragons Electro Dragon
Arrows Tornado
Arrows Tornado Skeleton Dragons Baby Dragon Electro Dragon
Skeleton Dragons Tornado Inferno Dragon Arrows Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Inferno Dragon Tornado
Tornado
Skeleton Dragons Arrows Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Inferno Dragon Tornado Baby Dragon Electro Dragon
Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Arrows Skeleton Dragons Tornado Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Skeleton Dragons Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Skeleton Dragons Arrows Baby Dragon Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon
Electro Dragon
Tornado
Inferno Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Inferno Dragon
Electro Dragon Skeleton Dragons Tornado Baby Dragon Inferno Dragon
Skeleton Dragons Inferno Dragon
Inferno Dragon Electro Dragon
Arrows Tornado
Skeleton Dragons Baby Dragon Electro Dragon
Electro Dragon Skeleton Dragons Tornado Baby Dragon Inferno Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Electro Dragon
Tornado Electro Dragon
Arrows Skeleton Dragons Tornado Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Tornado
Skeleton Dragons
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Tornado
Tornado
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Tornado Skeleton Dragons Baby Dragon Electro Dragon
Inferno Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Electro Dragon Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Electro Dragon
Arrows Skeleton Dragons Tornado Baby Dragon Electro Dragon
Arrows
Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Tornado
Skeleton Dragons Electro Dragon
Electro Dragon Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon
Inferno Dragon
Skeleton Dragons Electro Dragon

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