My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Tesla Bomb Tower Inferno Tower
The Log
Earthquake
Tesla Bomb Tower Inferno Tower
Arrows
Royal Delivery
Fireball
Tesla Bomb Tower Inferno Tower
Poison
Bomb Tower Inferno Tower
Lightning
Tesla Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Fireball Bomb Tower Freeze Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Freeze
Tesla
Fireball
Arrows Freeze The Log
Bomb Tower
Inferno Tower
Rocket
Freeze
Arrows Fireball
The Log
Fireball

Defense Synergies 4 10

Arrows
Tesla Fireball Bomb Tower Inferno Tower
Tesla
The Log Arrows Fireball Inferno Tower
Fireball
The Log Arrows Tesla Bomb Tower Inferno Tower Freeze
Bomb Tower
The Log Arrows Fireball
Inferno Tower
The Log Arrows Tesla Fireball
Rocket
The Log
Freeze
Fireball
The Log
Tesla Fireball Bomb Tower Inferno Tower Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Inferno Tower The Log
Bomb Tower Inferno Tower Tesla The Log
Tesla Bomb Tower Inferno Tower Rocket Freeze
Tesla Bomb Tower Inferno Tower
Arrows Fireball Bomb Tower Rocket The Log
Arrows Fireball Freeze The Log Tesla Bomb Tower
Tesla Inferno Tower Rocket Arrows Fireball Bomb Tower Freeze
Rocket Arrows Tesla Fireball Bomb Tower Inferno Tower The Log
Tesla Inferno Tower Bomb Tower
Tesla Inferno Tower
Arrows Tesla Fireball Bomb Tower Freeze The Log
Arrows Tesla Inferno Tower Fireball
Tesla Bomb Tower Inferno Tower Fireball Rocket Freeze The Log
Fireball Bomb Tower Rocket Arrows Tesla Freeze The Log
Inferno Tower Tesla Bomb Tower
Bomb Tower Inferno Tower Rocket Tesla Fireball Freeze The Log
Tesla Bomb Tower Arrows Fireball Inferno Tower
Arrows Tesla Fireball Bomb Tower The Log
Arrows Bomb Tower Freeze The Log Tesla Fireball
Tesla Bomb Tower Inferno Tower
Arrows Tesla Fireball Bomb Tower The Log
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Inferno Tower
Fireball Arrows Tesla Bomb Tower Rocket The Log
Bomb Tower Inferno Tower Rocket The Log
Rocket Tesla Fireball Inferno Tower The Log
Inferno Tower Tesla
Arrows Fireball Rocket Tesla Bomb Tower Freeze
Rocket Tesla Fireball Bomb Tower Inferno Tower
Inferno Tower Tesla Bomb Tower
Rocket Freeze Fireball Bomb Tower Inferno Tower The Log
Inferno Tower Tesla
Tesla Bomb Tower Inferno Tower
Rocket Arrows Fireball The Log
Rocket Tesla Fireball Bomb Tower Inferno Tower
Tesla Fireball Bomb Tower
Tesla Inferno Tower Fireball Bomb Tower Rocket Freeze The Log
Arrows Tesla Fireball Bomb Tower Inferno Tower Freeze The Log
Arrows Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Freeze The Log
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket Freeze The Log
Fireball Rocket Arrows The Log
Arrows Fireball Rocket Freeze
Arrows The Log
Arrows Fireball The Log Freeze
Arrows Fireball The Log
Rocket Fireball
Rocket Arrows Fireball The Log
Fireball Arrows Rocket
Rocket Fireball The Log
Arrows Fireball Rocket Freeze
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Arrows Fireball Rocket Freeze
Rocket
Rocket Arrows Fireball The Log
Rocket Arrows Fireball The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows Freeze The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows The Log
Arrows Fireball
Rocket Fireball Freeze
Fireball
Arrows Fireball Rocket The Log
Rocket Arrows Fireball Freeze
Rocket Arrows Fireball The Log
Fireball Rocket Freeze
Fireball Rocket Arrows
Freeze
Arrows The Log Fireball
Fireball Rocket
Arrows The Log Fireball
Rocket Arrows Fireball
Fireball Rocket Freeze The Log
Fireball Rocket
Fireball Rocket Freeze The Log
Fireball Rocket

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