My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Executioner
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner P.E.K.K.A
Fireball
Tesla Goblin Barrel Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Skeleton Army Tesla Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror P.E.K.K.A Goblin Barrel
Tesla
Fireball
Arrows Mirror
Mirror
Arrows Fireball Goblin Barrel Skeleton Army
Goblin Barrel
Mirror Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Mirror Goblin Barrel
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Barrel Executioner

Defense Synergies 4 7

Arrows
Mirror Tesla Fireball P.E.K.K.A
Tesla
Mirror Arrows Fireball Skeleton Army
Fireball
Mirror Arrows Tesla
Mirror
Arrows Tesla Fireball Skeleton Army Executioner
Goblin Barrel
Skeleton Army
Mirror Tesla Executioner
Executioner
Mirror Skeleton Army
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner
Skeleton Army P.E.K.K.A Tesla Executioner
Tesla Skeleton Army P.E.K.K.A Executioner
Tesla Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Tesla Executioner
Tesla Arrows Fireball Executioner
Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla
Skeleton Army Executioner Arrows Tesla Fireball
Arrows Tesla Executioner Fireball
Tesla Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army Executioner Arrows Tesla P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla Fireball P.E.K.K.A
Tesla Arrows Fireball Skeleton Army Executioner P.E.K.K.A
Arrows Tesla Fireball Skeleton Army Executioner
Arrows Executioner Tesla Fireball
P.E.K.K.A Tesla
Skeleton Army Arrows Tesla Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball P.E.K.K.A
Fireball Arrows Tesla Executioner
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Skeleton Army Executioner
Arrows Fireball Executioner Tesla
Skeleton Army P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Fireball Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Tesla Fireball Executioner
Tesla Fireball Skeleton Army Executioner
Tesla Skeleton Army Fireball Executioner P.E.K.K.A
Arrows Executioner Tesla Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Arrows Fireball Executioner
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows Executioner
Arrows Fireball
Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
P.E.K.K.A
Fireball

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