My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Wizard Ice Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Wizard P.E.K.K.A Ice Wizard
Fireball
Tesla Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Tesla Wizard Ice Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Tesla Fireball Freeze Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Tesla Fireball

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Freeze
Tesla
Fireball
Arrows Freeze
Wizard
P.E.K.K.A
Freeze
Arrows Fireball
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Monk

Defense Synergies 0 13

Arrows
Tesla Fireball P.E.K.K.A Ice Wizard Monk
Tesla
Arrows Fireball Wizard
Fireball
Arrows Tesla Freeze Ice Wizard
Wizard
Tesla Freeze P.E.K.K.A Ice Wizard
Freeze
Fireball Wizard
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
Arrows Fireball Wizard P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
P.E.K.K.A Tesla Ice Wizard Monk
Tesla P.E.K.K.A Freeze Ice Wizard
Tesla P.E.K.K.A Ice Wizard Monk
Arrows Fireball P.E.K.K.A Monk
Arrows Fireball Freeze Tesla Ice Wizard
Tesla Arrows Fireball Wizard Freeze Ice Wizard
Arrows Tesla Fireball P.E.K.K.A Monk
Tesla P.E.K.K.A Ice Wizard
Tesla Ice Wizard
Ice Wizard Arrows Tesla Fireball Wizard Freeze
Arrows Tesla Fireball Wizard Ice Wizard
Tesla P.E.K.K.A Fireball Wizard Freeze Ice Wizard
Fireball Wizard Arrows Tesla Freeze P.E.K.K.A
P.E.K.K.A Tesla
Monk Tesla Fireball Freeze P.E.K.K.A
Tesla Wizard Arrows Fireball P.E.K.K.A
Arrows Tesla Fireball Wizard Ice Wizard
Arrows Wizard Freeze Tesla Fireball Ice Wizard
P.E.K.K.A Tesla
Wizard Arrows Tesla Fireball P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Arrows Tesla Wizard Monk
P.E.K.K.A
P.E.K.K.A Tesla Fireball Monk
P.E.K.K.A Tesla
Arrows Fireball Wizard Tesla Freeze Ice Wizard Monk
P.E.K.K.A Tesla Fireball Ice Wizard
P.E.K.K.A Tesla
Freeze P.E.K.K.A Fireball Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Monk Arrows Fireball
P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Fireball Freeze P.E.K.K.A Monk
Arrows Tesla Fireball Wizard Freeze P.E.K.K.A Ice Wizard
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Monk
Arrows Fireball Monk Ice Wizard
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Arrows
Arrows Fireball Wizard Freeze Ice Wizard Monk
Arrows Wizard
Arrows Fireball Wizard Freeze Ice Wizard
Arrows Fireball Monk Wizard
Fireball
Monk Arrows Fireball Wizard
Fireball Monk Arrows Wizard
Fireball
Arrows Fireball Freeze Monk
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Monk Arrows Fireball Freeze
Arrows Fireball Wizard Monk
Arrows Fireball Wizard Monk
Fireball Monk
Arrows Fireball Wizard
Monk
Arrows Fireball Monk
Arrows Freeze Fireball Wizard Ice Wizard
Arrows Fireball Wizard Ice Wizard Monk
Fireball Arrows Wizard Monk
Fireball Arrows
Arrows Fireball Wizard Ice Wizard
Fireball Wizard Freeze
Fireball
Arrows Fireball Wizard
Arrows Fireball Freeze Monk
P.E.K.K.A
Arrows Fireball Wizard Monk
Fireball Freeze
Fireball Arrows Wizard Ice Wizard Monk
Freeze
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Monk Arrows Fireball
P.E.K.K.A
Fireball Freeze
Fireball
Fireball Freeze Monk
P.E.K.K.A
Fireball Wizard Monk

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