My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Bandit
Barbarian Barrel
Tesla Bandit
The Log
Hog Rider Bandit
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Baby Dragon Bandit
Fireball
Tesla Hog Rider Baby Dragon Bandit
Poison
Bats
Lightning
Tesla Baby Dragon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Bandit Tesla Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Baby Dragon Bandit
Arrows
Hog Rider Bandit Mega Knight
Tesla
Hog Rider
Bats Arrows The Log Baby Dragon Bandit Mega Knight
Baby Dragon
Bats Hog Rider Bandit Mega Knight
The Log
Hog Rider Bandit Mega Knight
Bandit
Bats Arrows Hog Rider Baby Dragon The Log Mega Knight
Mega Knight
Bats Arrows Hog Rider Baby Dragon The Log Bandit

Defense Synergies 2 14

Bats
Tesla Baby Dragon The Log Bandit Mega Knight
Arrows
Mega Knight Tesla Bandit
Tesla
The Log Bats Arrows Baby Dragon
Hog Rider
Baby Dragon
Bats Tesla The Log Bandit Mega Knight
The Log
Tesla Bats Baby Dragon Bandit Mega Knight
Bandit
Bats Arrows Baby Dragon The Log Mega Knight
Mega Knight
Arrows Bats Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log
Bats Tesla The Log Bandit Mega Knight
Tesla Mega Knight Bats Bandit
Tesla Bats Bandit Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Tesla Baby Dragon Bandit Mega Knight
Bats Tesla Arrows Baby Dragon
Arrows Tesla Baby Dragon The Log Bandit Mega Knight
Tesla
Tesla Bandit Mega Knight
Bats Arrows Tesla Baby Dragon The Log Bandit Mega Knight
Arrows Tesla Bats Baby Dragon
Tesla Mega Knight Bats The Log Bandit
Mega Knight Bats Arrows Tesla Baby Dragon The Log
Tesla Bandit Mega Knight
Tesla The Log Bandit Mega Knight
Tesla Mega Knight Bats Arrows
Arrows Tesla Mega Knight Bats Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bats Tesla Bandit Mega Knight
Tesla
Mega Knight Bats Arrows Tesla Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Arrows Tesla Baby Dragon The Log Mega Knight
Bandit Mega Knight Bats The Log
Mega Knight Bats Tesla The Log Bandit
Tesla Bandit Mega Knight
Arrows Bats Tesla Baby Dragon
Bats Tesla Bandit
Mega Knight Tesla
Mega Knight Bats Baby Dragon The Log Bandit
Tesla
Mega Knight Bats Tesla
Mega Knight Arrows The Log
Mega Knight Tesla Bandit
Tesla Baby Dragon Mega Knight
Tesla Bats Baby Dragon The Log
Bats Arrows Mega Knight Tesla Baby Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Bandit
Bats
Arrows The Log Bandit
Arrows Baby Dragon
Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit Mega Knight
Arrows
Bats
Arrows Baby Dragon The Log Bandit Mega Knight
Arrows Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Arrows The Log Baby Dragon Bandit
Arrows Baby Dragon The Log Bandit Mega Knight
Arrows Baby Dragon The Log Bandit
Bats Arrows Baby Dragon
Bats
Arrows The Log Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Bandit
Arrows Baby Dragon
Arrows The Log
Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Bandit Mega Knight
Mega Knight

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