My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Ram Rider
Giant Snowball
Hog Rider Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Tesla Wizard
The Log
Mini P.E.K.K.A Hog Rider Ram Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Balloon Ram Rider
Fireball
Tesla Hog Rider Wizard Balloon Ram Rider
Poison
Wizard Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon Ram Rider
Rocket
Hog Rider Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Mini P.E.K.K.A Hog Rider Freeze Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Mini P.E.K.K.A Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Mini P.E.K.K.A Freeze Ram Rider
Tesla
Mini P.E.K.K.A
Arrows Hog Rider Wizard Ram Rider
Hog Rider
Arrows Freeze Mini P.E.K.K.A Wizard Balloon
Wizard
Mini P.E.K.K.A Hog Rider Balloon Ram Rider
Freeze
Hog Rider Balloon Arrows
Balloon
Arrows Freeze Hog Rider Wizard
Ram Rider
Arrows Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Arrows
Tesla Mini P.E.K.K.A
Tesla
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Tesla Wizard Freeze Ram Rider
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Wizard
Balloon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Tesla Mini P.E.K.K.A Ram Rider Freeze
Tesla Mini P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A
Arrows Freeze Tesla
Tesla Ram Rider Arrows Wizard Freeze
Arrows Tesla Ram Rider
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A
Arrows Tesla Wizard Freeze Ram Rider
Arrows Tesla Wizard Ram Rider
Tesla Mini P.E.K.K.A Wizard Freeze Ram Rider
Wizard Arrows Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Tesla Ram Rider
Tesla Mini P.E.K.K.A Freeze Ram Rider
Tesla Wizard Arrows Mini P.E.K.K.A
Arrows Tesla Wizard Ram Rider
Arrows Wizard Freeze Tesla Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Wizard Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Arrows Tesla Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Tesla Mini P.E.K.K.A Ram Rider
Arrows Wizard Tesla Freeze Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Mini P.E.K.K.A Tesla
Freeze Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Tesla Wizard Ram Rider
Wizard Tesla
Tesla Mini P.E.K.K.A Freeze
Arrows Tesla Mini P.E.K.K.A Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Ram Rider
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze Ram Rider
Arrows Wizard
Arrows Wizard Freeze Ram Rider
Arrows Wizard Ram Rider
Mini P.E.K.K.A
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Freeze
Arrows Wizard Ram Rider
Freeze
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Freeze
Freeze
Wizard

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