My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Musketeer Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Royal Giant Witch
Barbarian Barrel
Tesla Musketeer Witch
The Log
Royal Giant Mini P.E.K.K.A Musketeer Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A
Fireball
Tesla Musketeer Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Tesla Mini P.E.K.K.A Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Mini P.E.K.K.A Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Musketeer Baby Dragon Witch
Mini P.E.K.K.A
Arrows Musketeer Baby Dragon
Musketeer
Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Baby Dragon
Royal Giant Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Royal Giant Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Baby Dragon Witch

Defense Synergies 1 12

Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Musketeer Arrows Mini P.E.K.K.A Baby Dragon
Royal Giant
Mini P.E.K.K.A
Arrows Tesla Musketeer Baby Dragon Witch
Musketeer
Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Baby Dragon
Tesla Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Tesla Musketeer Witch
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Musketeer Baby Dragon
Tesla Musketeer Arrows Baby Dragon Witch
Arrows Tesla Musketeer Baby Dragon P.E.K.K.A
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Musketeer
Witch Arrows Tesla Musketeer Baby Dragon
Arrows Tesla Musketeer Baby Dragon Witch
Tesla Mini P.E.K.K.A P.E.K.K.A Musketeer Witch
Arrows Tesla Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Arrows Tesla Musketeer Baby Dragon Witch
Arrows Baby Dragon Witch Tesla Musketeer
Mini P.E.K.K.A P.E.K.K.A Tesla Musketeer
Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Witch P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon
P.E.K.K.A Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Mini P.E.K.K.A Musketeer Witch
Arrows Tesla Musketeer Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Tesla Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Mini P.E.K.K.A Musketeer Witch
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Tesla Witch
Tesla Musketeer Baby Dragon Witch
Tesla Witch Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Baby Dragon Witch
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Witch
Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Musketeer Witch
Arrows Musketeer Baby Dragon Witch
Arrows
Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer P.E.K.K.A
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch
P.E.K.K.A

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