My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince Miner
Giant Snowball
Hog Rider Guards Miner
Zap
Guards Prince
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Hog Rider Guards Prince
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Prince Miner
Fireball
Tesla Hog Rider Wizard
Poison
Wizard Guards
Lightning
Tesla Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Tesla Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Miner
Tesla
Valkyrie
Hog Rider Prince Wizard
Hog Rider
Arrows Valkyrie Wizard Guards Prince
Wizard
Valkyrie Hog Rider Prince Miner
Guards
Miner Hog Rider
Prince
Valkyrie Arrows Hog Rider Wizard Miner
Miner
Guards Arrows Wizard Prince

Defense Synergies 0 12

Arrows
Tesla Valkyrie Prince
Tesla
Arrows Valkyrie Wizard Guards Prince
Valkyrie
Arrows Tesla Wizard Prince
Hog Rider
Wizard
Tesla Valkyrie Guards Prince
Guards
Tesla Wizard Prince
Prince
Arrows Tesla Valkyrie Wizard Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Tesla Valkyrie Prince
Tesla Prince Valkyrie
Tesla Prince Valkyrie Guards
Arrows Valkyrie Prince
Arrows Tesla Valkyrie Guards
Tesla Arrows Wizard
Arrows Tesla Valkyrie
Tesla Prince
Guards Tesla Valkyrie Prince Miner
Valkyrie Guards Arrows Tesla Wizard
Arrows Tesla Wizard
Tesla Prince Valkyrie Wizard Guards
Valkyrie Wizard Arrows Tesla Guards Prince
Tesla Prince
Tesla Prince
Tesla Wizard Arrows Valkyrie Prince
Arrows Tesla Valkyrie Wizard Guards Prince
Arrows Valkyrie Wizard Tesla Guards
Tesla Prince
Valkyrie Wizard Arrows Tesla Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Prince
Arrows Tesla Valkyrie Wizard Prince Miner
Guards Valkyrie Prince
Valkyrie Guards Prince Tesla
Tesla Valkyrie Guards Prince
Arrows Wizard Tesla
Guards Prince Tesla Valkyrie
Tesla Valkyrie Prince
Valkyrie Prince
Tesla Guards
Tesla Valkyrie Guards Prince
Arrows Valkyrie Guards Prince
Prince Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie
Tesla Guards Valkyrie Prince
Arrows Valkyrie Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Miner
Arrows Miner
Arrows Valkyrie Guards Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Guards Prince
Miner Arrows Valkyrie Wizard Prince
Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Valkyrie Wizard Miner
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard
Arrows Wizard Prince Miner
Miner Arrows
Arrows Wizard
Wizard Guards
Arrows Wizard Miner
Arrows
Prince
Arrows Wizard
Guards Prince
Arrows Wizard
Arrows
Miner Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Guards
Prince Miner
Prince
Wizard

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