My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Flying Machine Zappies Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Mighty Miner
Giant Snowball
Royal Recruits Tombstone Flying Machine Zappies Royal Hogs Mighty Miner
Zap
Tombstone Flying Machine Zappies Royal Hogs Mighty Miner
Barbarian Barrel
Royal Recruits Tombstone Zappies Royal Hogs
The Log
Royal Recruits Tombstone Zappies Royal Hogs
Earthquake
Tombstone Zappies Royal Hogs
Arrows
Royal Recruits Tombstone Flying Machine Zappies Royal Hogs
Royal Delivery
Royal Recruits Flying Machine Zappies Royal Hogs
Fireball
Tombstone Flying Machine Zappies Royal Hogs Mighty Miner
Poison
Royal Recruits Tombstone Flying Machine Zappies Royal Hogs
Lightning
Tombstone Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Earthquake Flying Machine Zappies Mighty Miner Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Earthquake Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Earthquake Mighty Miner
Royal Recruits
Flying Machine Zappies Royal Hogs
Tombstone
Earthquake
Royal Hogs Arrows
Flying Machine
Royal Recruits Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Arrows Earthquake Royal Recruits Flying Machine Zappies
Mighty Miner
Arrows

Defense Synergies 0 7

Arrows
Tombstone
Royal Recruits
Tombstone
Tombstone
Arrows Royal Recruits Earthquake Flying Machine Zappies
Earthquake
Tombstone Zappies
Flying Machine
Tombstone Zappies
Zappies
Tombstone Earthquake Flying Machine
Royal Hogs
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Tombstone Flying Machine Zappies
Royal Recruits Tombstone Flying Machine Zappies
Royal Recruits Tombstone Zappies
Royal Recruits Tombstone Zappies
Arrows Royal Recruits Tombstone Earthquake
Arrows Earthquake Flying Machine Zappies
Arrows Tombstone Flying Machine Zappies
Earthquake Arrows Royal Recruits Flying Machine
Zappies Mighty Miner Royal Recruits Tombstone
Royal Recruits Zappies
Arrows Royal Recruits Tombstone Earthquake Flying Machine Zappies
Arrows Flying Machine Zappies
Royal Recruits Tombstone Earthquake Flying Machine Zappies
Arrows Royal Recruits Tombstone Earthquake Zappies
Royal Recruits Tombstone Zappies
Royal Recruits Zappies
Arrows Royal Recruits Tombstone Zappies
Arrows Tombstone Royal Recruits Flying Machine Zappies
Arrows Earthquake Royal Recruits Tombstone Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Arrows Earthquake Flying Machine Zappies
Tombstone Zappies Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone Zappies
Arrows Flying Machine
Royal Recruits Tombstone Zappies
Royal Recruits Zappies
Royal Recruits Tombstone Zappies Mighty Miner
Arrows Flying Machine Zappies
Royal Recruits Tombstone Flying Machine Zappies
Mighty Miner Royal Recruits Zappies
Royal Recruits Tombstone Flying Machine Zappies
Royal Recruits Tombstone Zappies
Royal Recruits Tombstone Flying Machine Zappies
Royal Recruits Arrows
Royal Recruits Tombstone Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Tombstone Zappies Flying Machine Mighty Miner
Arrows Royal Recruits Earthquake Flying Machine Zappies Mighty Miner
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Royal Recruits Flying Machine
Arrows Earthquake
Arrows Flying Machine
Arrows Earthquake Flying Machine
Arrows Earthquake Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Earthquake Flying Machine
Arrows Flying Machine
Earthquake Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Royal Recruits Flying Machine
Arrows Earthquake
Arrows Earthquake Flying Machine
Arrows Earthquake Flying Machine
Earthquake
Arrows
Earthquake Arrows Royal Recruits Flying Machine
Arrows Earthquake
Arrows Earthquake Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Flying Machine Zappies
Arrows Earthquake
Arrows Zappies
Mighty Miner
Arrows Earthquake
Earthquake Royal Recruits Tombstone Flying Machine Zappies
Arrows Flying Machine Zappies
Arrows
Flying Machine
Arrows Earthquake Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies
Flying Machine Zappies
Royal Recruits Flying Machine

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