My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Tombstone Skeleton Army Inferno Dragon
Zap
Tombstone Skeleton Army Inferno Dragon
Barbarian Barrel
Tombstone Skeleton Army Ice Wizard Electro Wizard
The Log
Tombstone Mini P.E.K.K.A Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Fireball
Tombstone Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Poison
Tombstone Skeleton Army Ice Wizard Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Skeleton Army Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Skeleton Army Ice Wizard Mini P.E.K.K.A Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Arrows The Log Ice Wizard Electro Wizard
Skeleton Army
The Log
Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 2 17

Arrows
Tombstone Mini P.E.K.K.A Ice Wizard
Tombstone
Arrows Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Arrows Skeleton Army Ice Wizard
Skeleton Army
Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Inferno Dragon
The Log
Mini P.E.K.K.A Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Arrows Tombstone Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Tombstone Skeleton Army The Log Inferno Dragon
Inferno Dragon
Tombstone Skeleton Army The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Tombstone Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone Ice Wizard Electro Wizard
Arrows Tombstone Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Arrows Tombstone Ice Wizard
Arrows The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tombstone Skeleton Army Ice Wizard
Skeleton Army Mini P.E.K.K.A Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Arrows Tombstone The Log
Arrows Inferno Dragon Ice Wizard Electro Wizard
Tombstone Mini P.E.K.K.A Skeleton Army The Log Ice Wizard Electro Wizard
Skeleton Army Arrows Tombstone Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Tombstone Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Tombstone Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Tombstone Skeleton Army The Log Ice Wizard Electro Wizard
Arrows The Log Tombstone Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Arrows Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A The Log Inferno Dragon
Tombstone Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Tombstone Mini P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Tombstone Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Electro Wizard Tombstone Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone Mini P.E.K.K.A
Skeleton Army Arrows The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Tombstone
Skeleton Army
Tombstone Skeleton Army Electro Wizard Mini P.E.K.K.A The Log Inferno Dragon
Arrows Mini P.E.K.K.A The Log Ice Wizard Electro Wizard Inferno Dragon
Arrows Tombstone Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Inferno Dragon
Arrows The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Tombstone Skeleton Army
Arrows Ice Wizard Electro Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Inferno Dragon

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