My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Inferno Dragon Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Tombstone Balloon Inferno Dragon Lumberjack
Zap
Tombstone Balloon Inferno Dragon
Barbarian Barrel
Tombstone Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Balloon Inferno Dragon Lumberjack
Fireball
Tombstone Balloon Inferno Dragon Lumberjack
Poison
Tombstone Balloon
Lightning
Tombstone Balloon Inferno Dragon Lumberjack Goblinstein
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rage Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tombstone Inferno Dragon Lumberjack Balloon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Tombstone Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Mega Knight
Tombstone
Rage
Balloon
Balloon
Arrows Rage Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Arrows Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon Lumberjack
Goblinstein

Defense Synergies 1 5

Arrows
Mega Knight Tombstone Lumberjack
Tombstone
Arrows Inferno Dragon Lumberjack
Rage
Balloon
Inferno Dragon
Tombstone Mega Knight
Lumberjack
Arrows Tombstone
Mega Knight
Arrows Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Inferno Dragon Lumberjack Tombstone Mega Knight
Lumberjack Mega Knight Tombstone Inferno Dragon
Inferno Dragon Lumberjack Tombstone Mega Knight
Arrows Tombstone Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Inferno Dragon Arrows Tombstone
Arrows Mega Knight
Inferno Dragon Tombstone Lumberjack
Lumberjack Mega Knight
Arrows Tombstone Lumberjack Mega Knight
Arrows Inferno Dragon
Tombstone Lumberjack Mega Knight
Mega Knight Arrows Tombstone Lumberjack
Inferno Dragon Tombstone Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Tombstone Lumberjack
Arrows Tombstone Mega Knight Lumberjack
Arrows Tombstone Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tombstone
Arrows Inferno Dragon Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight
Lumberjack Mega Knight
Tombstone Inferno Dragon Lumberjack Mega Knight
Arrows
Tombstone Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Lumberjack
Mega Knight Arrows
Mega Knight Tombstone Lumberjack
Mega Knight
Tombstone Inferno Dragon Lumberjack
Arrows Mega Knight Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Lumberjack
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Tombstone
Arrows
Arrows
Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight
Inferno Dragon
Mega Knight

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