My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Balloon
Giant Snowball
Bats Goblin Gang Royal Recruits Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Royal Recruits Valkyrie Electro Wizard
The Log
Goblin Gang Royal Recruits
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits
Royal Delivery
Bats Goblin Gang Royal Recruits Valkyrie Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Balloon Electro Wizard
Poison
Bats Goblin Gang Royal Recruits Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Valkyrie Electro Wizard Balloon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Royal Recruits P.E.K.K.A
Arrows
Balloon P.E.K.K.A
Goblin Gang
Royal Recruits Valkyrie Balloon P.E.K.K.A
Royal Recruits
Bats Goblin Gang Electro Wizard
Valkyrie
Bats Balloon Goblin Gang P.E.K.K.A Electro Wizard
Balloon
Bats Arrows Valkyrie Goblin Gang Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Valkyrie
Electro Wizard
P.E.K.K.A Royal Recruits Valkyrie Balloon

Defense Synergies 0 13

Bats
Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
Royal Recruits
Bats Goblin Gang
Valkyrie
Bats Arrows Goblin Gang P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Electro Wizard
P.E.K.K.A Bats Goblin Gang Royal Recruits Valkyrie Electro Wizard
Goblin Gang P.E.K.K.A Bats Royal Recruits Valkyrie Electro Wizard
Royal Recruits P.E.K.K.A Bats Goblin Gang Valkyrie Electro Wizard
Arrows Royal Recruits Valkyrie P.E.K.K.A
Arrows Goblin Gang Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Goblin Gang
Arrows Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Arrows Royal Recruits
Arrows Bats Goblin Gang Electro Wizard
Royal Recruits P.E.K.K.A Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Bats Arrows Goblin Gang Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Royal Recruits P.E.K.K.A Electro Wizard
Bats Arrows Goblin Gang Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Bats Goblin Gang Royal Recruits Electro Wizard
Arrows Valkyrie Bats Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Valkyrie Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie
Goblin Gang Royal Recruits P.E.K.K.A Bats Valkyrie Electro Wizard
Goblin Gang Royal Recruits Valkyrie P.E.K.K.A Bats Electro Wizard
Royal Recruits P.E.K.K.A Goblin Gang Valkyrie
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Royal Recruits P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits P.E.K.K.A Electro Wizard Bats Valkyrie
Royal Recruits P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Royal Recruits Valkyrie
Royal Recruits P.E.K.K.A Arrows Valkyrie Electro Wizard
Royal Recruits P.E.K.K.A Goblin Gang Valkyrie
Royal Recruits Valkyrie
Goblin Gang Royal Recruits Electro Wizard Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Royal Recruits P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Electro Wizard
Arrows
Arrows Royal Recruits Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Electro Wizard
Arrows Royal Recruits Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows Royal Recruits
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Goblin Gang Royal Recruits
Arrows Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows
Arrows
Royal Recruits P.E.K.K.A
Bats Goblin Gang Royal Recruits Electro Wizard
Bats Electro Wizard
Royal Recruits Electro Wizard
P.E.K.K.A

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