My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Dark Prince Electro Wizard
The Log
Elixir Golem Hog Rider Goblin Barrel Dark Prince
Earthquake
Elixir Golem Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Valkyrie Hog Rider Goblin Barrel Baby Dragon Dark Prince Electro Wizard
Fireball
Elixir Golem Hog Rider Goblin Barrel Baby Dragon Electro Wizard
Poison
Elixir Golem Electro Wizard
Lightning
Valkyrie Baby Dragon Dark Prince Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Valkyrie Hog Rider Baby Dragon Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Goblin Barrel Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Goblin Barrel Dark Prince
Elixir Golem
Arrows Hog Rider Goblin Barrel Baby Dragon
Valkyrie
Hog Rider Goblin Barrel Baby Dragon Dark Prince Electro Wizard
Hog Rider
Arrows Valkyrie Elixir Golem Goblin Barrel Baby Dragon Dark Prince Electro Wizard
Goblin Barrel
Valkyrie Dark Prince Arrows Elixir Golem Hog Rider Baby Dragon
Baby Dragon
Elixir Golem Valkyrie Hog Rider Goblin Barrel Dark Prince Electro Wizard
Dark Prince
Goblin Barrel Arrows Valkyrie Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Hog Rider Baby Dragon Dark Prince

Defense Synergies 0 6

Arrows
Valkyrie Dark Prince
Elixir Golem
Valkyrie
Arrows Baby Dragon Electro Wizard
Hog Rider
Goblin Barrel
Baby Dragon
Valkyrie Dark Prince
Dark Prince
Arrows Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard
Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon Dark Prince
Arrows Baby Dragon Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Arrows Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Electro Wizard
Arrows Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Arrows Baby Dragon Electro Wizard
Dark Prince Valkyrie Electro Wizard
Valkyrie Dark Prince
Electro Wizard Valkyrie Baby Dragon Dark Prince
Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie
Valkyrie Baby Dragon
Electro Wizard Valkyrie Baby Dragon Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Electro Wizard
Arrows Valkyrie Dark Prince Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows
Valkyrie Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon
Arrows
Dark Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Electro Wizard

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