My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Guards Dark Prince
The Log
Hog Rider Guards Dark Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Dark Prince P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Guards
Lightning
Valkyrie Dark Prince Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Dark Prince Freeze P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Hog Rider Dark Prince Freeze Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince Freeze
Valkyrie
Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Arrows Valkyrie Freeze Guards Dark Prince
Guards
Hog Rider
Dark Prince
Arrows Valkyrie Hog Rider
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Valkyrie
Inferno Dragon

Defense Synergies 0 5

Arrows
Valkyrie Dark Prince P.E.K.K.A
Valkyrie
Arrows Freeze P.E.K.K.A
Hog Rider
Guards
Dark Prince
Arrows
Freeze
Valkyrie
P.E.K.K.A
Arrows Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Inferno Dragon Valkyrie Dark Prince
P.E.K.K.A Valkyrie Dark Prince Freeze Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Guards Dark Prince
Arrows Valkyrie Dark Prince P.E.K.K.A
Arrows Freeze Valkyrie Guards Dark Prince
Inferno Dragon Arrows Freeze
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon
Guards Valkyrie Dark Prince
Valkyrie Guards Arrows Dark Prince Freeze
Arrows Inferno Dragon
P.E.K.K.A Valkyrie Guards Dark Prince Freeze
Valkyrie Arrows Guards Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Inferno Dragon
Arrows Valkyrie Dark Prince P.E.K.K.A
Arrows Valkyrie Guards Dark Prince
Arrows Valkyrie Freeze Guards Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Dark Prince Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Dark Prince P.E.K.K.A
Arrows Valkyrie Inferno Dragon
Guards P.E.K.K.A Valkyrie Dark Prince
Valkyrie Guards Dark Prince P.E.K.K.A
P.E.K.K.A Valkyrie Guards Dark Prince Inferno Dragon
Arrows Freeze
Guards Dark Prince P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Freeze P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Guards Dark Prince
P.E.K.K.A Arrows Valkyrie Guards Dark Prince
Dark Prince P.E.K.K.A Valkyrie Guards
Valkyrie
Guards Valkyrie Dark Prince Freeze P.E.K.K.A Inferno Dragon
Arrows Valkyrie Dark Prince Freeze P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows
Arrows
Arrows Valkyrie Guards Dark Prince Freeze
Arrows Valkyrie Dark Prince
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Guards
Arrows Valkyrie Dark Prince
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Dark Prince
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie Dark Prince
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Guards Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Guards Dark Prince Freeze
Arrows
Freeze
Arrows
Valkyrie Dark Prince
Arrows
Arrows
Dark Prince P.E.K.K.A
Guards Freeze
Dark Prince Freeze
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: