My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Little Prince
Zap
Inferno Tower Witch Little Prince
Barbarian Barrel
Valkyrie Inferno Tower Witch Little Prince
The Log
Hog Rider Witch Little Prince
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch Little Prince
Royal Delivery
Valkyrie Hog Rider Witch Little Prince
Fireball
Hog Rider Inferno Tower Witch Little Prince
Poison
Inferno Tower Witch Little Prince
Lightning
Valkyrie Inferno Tower Witch Little Prince
Rocket
Valkyrie Hog Rider Inferno Tower Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Valkyrie Hog Rider Freeze Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Valkyrie Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Mega Knight
Valkyrie
Hog Rider Witch Little Prince
Hog Rider
Arrows Valkyrie Freeze Witch Mega Knight Little Prince
Inferno Tower
Freeze
Hog Rider Arrows
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie Inferno Tower Little Prince
Valkyrie
Arrows Inferno Tower Freeze Witch Little Prince
Hog Rider
Inferno Tower
Arrows Valkyrie Mega Knight
Freeze
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Inferno Tower Freeze Witch
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Valkyrie Freeze
Inferno Tower Witch Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Freeze Valkyrie Mega Knight
Inferno Tower Arrows Freeze Witch Little Prince
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch
Valkyrie Inferno Tower Mega Knight Little Prince
Valkyrie Witch Arrows Freeze Mega Knight
Arrows Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie Freeze Witch
Valkyrie Mega Knight Arrows Freeze Witch
Inferno Tower Mega Knight
Inferno Tower Freeze Mega Knight
Mega Knight Arrows Valkyrie Inferno Tower Witch
Arrows Valkyrie Mega Knight Witch Little Prince
Arrows Valkyrie Freeze Witch Mega Knight Little Prince
Inferno Tower
Valkyrie Mega Knight Arrows Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch
Arrows Valkyrie Mega Knight
Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Arrows Freeze Witch
Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie
Freeze Mega Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Witch Mega Knight
Inferno Tower Witch Valkyrie Freeze Little Prince
Arrows Valkyrie Mega Knight Inferno Tower Freeze Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Freeze Valkyrie Witch Mega Knight Little Prince
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch Little Prince
Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight Little Prince
Mega Knight

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