My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Elixir Golem Valkyrie Wizard Goblin Barrel Executioner
The Log
Elixir Golem Hog Rider Goblin Barrel
Earthquake
Elixir Golem Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Valkyrie Hog Rider Wizard Goblin Barrel Executioner
Fireball
Elixir Golem Hog Rider Wizard Goblin Barrel Executioner
Poison
Elixir Golem Wizard Executioner
Lightning
Valkyrie Wizard Executioner
Rocket
Valkyrie Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Valkyrie Hog Rider Golden Knight Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Goblin Barrel Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Goblin Barrel
Elixir Golem
Arrows Hog Rider Wizard Goblin Barrel Executioner
Valkyrie
Hog Rider Goblin Barrel Wizard Executioner
Hog Rider
Arrows Valkyrie Elixir Golem Wizard Goblin Barrel Executioner Golden Knight
Wizard
Elixir Golem Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Elixir Golem Hog Rider Golden Knight
Executioner
Elixir Golem Valkyrie Hog Rider
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 5

Arrows
Valkyrie Golden Knight
Elixir Golem
Valkyrie
Arrows Wizard Executioner
Hog Rider
Wizard
Valkyrie Golden Knight
Goblin Barrel
Executioner
Valkyrie
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner Golden Knight
Valkyrie Executioner
Valkyrie Executioner
Valkyrie
Arrows Valkyrie
Arrows Valkyrie Executioner
Arrows Wizard Executioner
Arrows Valkyrie Golden Knight
Valkyrie
Valkyrie Executioner Arrows Wizard
Arrows Executioner Wizard
Valkyrie Wizard
Valkyrie Wizard Executioner Arrows Golden Knight
Wizard Arrows Valkyrie Executioner
Arrows Valkyrie Wizard Executioner Golden Knight
Arrows Valkyrie Wizard Executioner
Valkyrie Wizard Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Wizard Executioner
Valkyrie Golden Knight
Valkyrie
Valkyrie Executioner
Arrows Wizard Executioner
Valkyrie
Valkyrie
Valkyrie
Valkyrie Golden Knight
Arrows Valkyrie
Valkyrie Wizard Executioner Golden Knight
Wizard Valkyrie Executioner
Valkyrie Executioner Golden Knight
Arrows Valkyrie Executioner Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Executioner Golden Knight
Arrows
Arrows Valkyrie
Wizard Executioner Arrows Valkyrie
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Golden Knight
Arrows Valkyrie Wizard Golden Knight
Arrows Wizard Executioner
Executioner Golden Knight
Arrows
Arrows
Arrows Wizard Executioner Golden Knight
Arrows Wizard Executioner
Arrows
Arrows Wizard Executioner
Arrows Valkyrie Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Executioner
Arrows Wizard Executioner Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Arrows Wizard Executioner
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Executioner
Arrows
Valkyrie Wizard Executioner
Arrows Wizard Executioner
Arrows
Executioner
Golden Knight
Executioner
Executioner Golden Knight
Wizard

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