My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Miner
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Miner Electro Wizard
Fireball
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Miner Valkyrie Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner
Valkyrie
Goblin Barrel Electro Wizard
Inferno Tower
Rocket
Miner
Goblin Barrel
Valkyrie Arrows Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Arrows Rocket Goblin Barrel Electro Wizard
Electro Wizard
Valkyrie Miner

Defense Synergies 2 5

Arrows
Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Arrows Valkyrie
Rocket
Goblin Barrel
Skeleton Army
Inferno Tower Electro Wizard
Miner
Electro Wizard
Inferno Tower Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Rocket Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Valkyrie Electro Wizard
Inferno Tower Rocket Electro Wizard Arrows
Rocket Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Miner Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Valkyrie Rocket Electro Wizard
Valkyrie Rocket Skeleton Army Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army Electro Wizard
Arrows Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie Rocket Miner
Skeleton Army Valkyrie Inferno Tower Rocket Electro Wizard
Valkyrie Rocket Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Rocket Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Rocket Electro Wizard Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Arrows Valkyrie Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Valkyrie Rocket
Arrows Valkyrie Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Miner Electro Wizard
Rocket Arrows Miner
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Arrows
Arrows
Arrows Miner
Rocket Electro Wizard
Rocket Miner Arrows Valkyrie Electro Wizard
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Valkyrie Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Rocket Miner Arrows
Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket Miner
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Rocket Skeleton Army
Rocket Arrows Electro Wizard
Arrows
Miner Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Miner Electro Wizard
Rocket

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