My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elixir Golem Valkyrie Inferno Tower Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Witch P.E.K.K.A
Fireball
Elixir Golem Inferno Tower Witch
Poison
Elixir Golem Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Valkyrie Inferno Tower Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Elixir Golem Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Elixir Golem
Elixir Golem
Arrows Mirror Witch
Valkyrie
Witch P.E.K.K.A
Inferno Tower
Rocket
Mirror
Mirror
Arrows Elixir Golem Rocket
Witch
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Witch

Defense Synergies 1 8

Arrows
Mirror Valkyrie Inferno Tower P.E.K.K.A
Elixir Golem
Valkyrie
Arrows Inferno Tower Mirror Witch P.E.K.K.A
Inferno Tower
Arrows Valkyrie Mirror
Rocket
Mirror
Arrows Valkyrie Inferno Tower
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch
Inferno Tower Rocket Witch P.E.K.K.A Valkyrie
Inferno Tower Witch P.E.K.K.A Valkyrie
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Valkyrie
Inferno Tower Rocket Arrows Witch
Rocket Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Valkyrie Inferno Tower
Valkyrie Witch Arrows
Arrows Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie Rocket Witch
Valkyrie Rocket Arrows Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Rocket P.E.K.K.A
Arrows Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Valkyrie Witch
Arrows Valkyrie Witch
P.E.K.K.A Inferno Tower
Valkyrie Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Valkyrie Rocket
P.E.K.K.A Valkyrie Inferno Tower Rocket Witch
Valkyrie Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch
Arrows Rocket Witch
Rocket P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Witch
Rocket P.E.K.K.A Arrows Valkyrie
Rocket P.E.K.K.A Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Valkyrie Rocket P.E.K.K.A
Arrows Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Valkyrie Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Witch
Rocket Witch
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Rocket Witch
Rocket Arrows Witch
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
P.E.K.K.A
Rocket Witch
Rocket Witch
Rocket Witch
P.E.K.K.A
Rocket

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