My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Princess Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Inferno Tower Princess
Barbarian Barrel
Valkyrie Inferno Tower Wizard Princess Electro Wizard
The Log
Princess
Earthquake
Inferno Tower
Arrows
Princess
Royal Delivery
Valkyrie Wizard Princess Electro Wizard Mother Witch
Fireball
Inferno Tower Wizard Princess Electro Wizard Mother Witch
Poison
Inferno Tower Wizard Princess Electro Wizard Mother Witch
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard Mother Witch
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Valkyrie Electro Wizard Mother Witch Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Valkyrie Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch Mega Knight
Valkyrie
Wizard Electro Wizard Mother Witch
Inferno Tower
Wizard
Valkyrie Mega Knight
Princess
Mother Witch Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mother Witch
Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Wizard Princess Electro Wizard Mother Witch

Defense Synergies 2 16

Arrows
Mega Knight Valkyrie Inferno Tower Mother Witch
Valkyrie
Arrows Inferno Tower Wizard Princess Electro Wizard Mother Witch
Inferno Tower
Electro Wizard Arrows Valkyrie Princess Mega Knight
Wizard
Valkyrie Electro Wizard Mega Knight
Princess
Valkyrie Inferno Tower Mother Witch Mega Knight
Electro Wizard
Inferno Tower Valkyrie Wizard Mega Knight
Mother Witch
Arrows Valkyrie Princess Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Princess Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Valkyrie Electro Wizard Mega Knight
Inferno Tower Mega Knight Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Valkyrie Electro Wizard Mother Witch Mega Knight
Inferno Tower Electro Wizard Arrows Wizard Princess
Arrows Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Princess
Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Electro Wizard Mother Witch Arrows Wizard Princess Mega Knight
Arrows Inferno Tower Wizard Princess Electro Wizard
Inferno Tower Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Arrows Princess Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Wizard Mega Knight Arrows Valkyrie Inferno Tower Electro Wizard
Arrows Mega Knight Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Princess Electro Wizard Mother Witch Mega Knight
Inferno Tower Electro Wizard
Valkyrie Wizard Mega Knight Arrows Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Inferno Tower Electro Wizard
Inferno Tower Valkyrie Mega Knight
Arrows Wizard Mother Witch Princess Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Princess Mega Knight
Inferno Tower Electro Wizard Valkyrie
Arrows Valkyrie Mega Knight Inferno Tower Wizard Princess Electro Wizard Mother Witch
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Mother Witch Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Princess Electro Wizard
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess Mega Knight
Arrows
Arrows Wizard Princess Electro Wizard Mega Knight
Arrows Valkyrie Wizard Princess Mother Witch Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Mother Witch Valkyrie Wizard Princess Mega Knight
Arrows Wizard Princess Electro Wizard
Arrows Wizard Princess Mega Knight
Arrows
Arrows Wizard Princess Electro Wizard Mother Witch
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Wizard Princess
Electro Wizard Princess
Arrows Wizard Princess Electro Wizard
Arrows
Valkyrie Wizard Princess Electro Wizard Mega Knight
Arrows Wizard Princess
Arrows
Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight
Wizard Mega Knight

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