My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Giant Skeleton Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Giant Skeleton Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Battle Ram Witch Lumberjack Ram Rider
Zap
Battle Ram Witch Ram Rider
Barbarian Barrel
Valkyrie Battle Ram Witch Giant Skeleton Magic Archer Lumberjack
The Log
Battle Ram Witch Giant Skeleton Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Battle Ram Witch Giant Skeleton Magic Archer Lumberjack Ram Rider
Fireball
Battle Ram Witch Magic Archer Lumberjack Ram Rider
Poison
Witch Magic Archer
Lightning
Valkyrie Battle Ram Witch Magic Archer Lumberjack Ram Rider
Rocket
Valkyrie Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Battle Ram Magic Archer Lumberjack Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Battle Ram Magic Archer

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Giant Skeleton Lumberjack Ram Rider
Valkyrie
Lumberjack Battle Ram Witch Giant Skeleton Magic Archer Ram Rider
Battle Ram
Magic Archer Arrows Valkyrie Witch Lumberjack
Witch
Valkyrie Battle Ram Giant Skeleton Lumberjack Ram Rider
Giant Skeleton
Arrows Valkyrie Witch Magic Archer Lumberjack
Magic Archer
Battle Ram Ram Rider Valkyrie Giant Skeleton Lumberjack
Lumberjack
Valkyrie Arrows Battle Ram Witch Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Arrows Valkyrie Witch Lumberjack

Defense Synergies 0 13

Arrows
Valkyrie Giant Skeleton Lumberjack
Valkyrie
Arrows Witch Magic Archer Lumberjack
Battle Ram
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Arrows Witch Magic Archer Lumberjack
Magic Archer
Valkyrie Giant Skeleton Lumberjack Ram Rider
Lumberjack
Arrows Valkyrie Witch Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer Ram Rider
Lumberjack Valkyrie Witch Ram Rider
Witch Lumberjack Ram Rider Valkyrie Giant Skeleton
Witch Lumberjack Valkyrie Ram Rider
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Magic Archer Lumberjack
Ram Rider Arrows Witch Magic Archer
Arrows Valkyrie Giant Skeleton Magic Archer Ram Rider
Witch Lumberjack
Valkyrie Giant Skeleton Lumberjack
Valkyrie Witch Arrows Giant Skeleton Magic Archer Lumberjack Ram Rider
Arrows Witch Magic Archer Ram Rider
Lumberjack Valkyrie Witch Giant Skeleton Ram Rider
Valkyrie Arrows Witch Magic Archer Lumberjack
Lumberjack Ram Rider
Lumberjack Ram Rider
Arrows Valkyrie Witch Lumberjack
Arrows Valkyrie Witch Magic Archer Lumberjack Ram Rider
Arrows Valkyrie Witch Giant Skeleton Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Valkyrie Arrows Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Giant Skeleton
Arrows Valkyrie Magic Archer Lumberjack
Giant Skeleton Lumberjack Valkyrie Witch Ram Rider
Valkyrie Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Valkyrie Witch Lumberjack Ram Rider
Arrows Witch Magic Archer Ram Rider
Valkyrie Witch Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Valkyrie Witch Magic Archer
Witch
Valkyrie Witch Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch Lumberjack Ram Rider
Valkyrie Witch Magic Archer
Witch Valkyrie Giant Skeleton Magic Archer Lumberjack
Arrows Valkyrie Witch Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Giant Skeleton
Arrows Magic Archer Ram Rider
Arrows Giant Skeleton Magic Archer
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Magic Archer
Arrows Witch Magic Archer Ram Rider
Arrows Witch Magic Archer
Arrows Magic Archer Ram Rider
Arrows Ram Rider
Lumberjack
Arrows Valkyrie Magic Archer Ram Rider
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Valkyrie Witch Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows
Arrows Valkyrie Witch Magic Archer
Witch
Arrows Witch Magic Archer Ram Rider
Arrows Witch Magic Archer Ram Rider
Arrows Magic Archer
Arrows Witch Magic Archer
Witch
Arrows Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Witch Magic Archer
Arrows Witch Magic Archer Ram Rider
Arrows
Valkyrie Magic Archer Lumberjack
Arrows Magic Archer
Arrows Giant Skeleton
Witch Giant Skeleton Magic Archer
Witch Magic Archer
Witch Giant Skeleton Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: