My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince P.E.K.K.A Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Electro Wizard Wizard Prince Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Electro Wizard Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Ram Rider Mega Knight
Valkyrie
Prince Wizard P.E.K.K.A Electro Wizard Ram Rider
Wizard
Valkyrie Prince P.E.K.K.A Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Arrows Wizard Electro Wizard Ram Rider
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Ram Rider
Electro Wizard
P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Ram Rider
Arrows Valkyrie Wizard Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Prince Arrows Wizard Electro Wizard Ram Rider

Defense Synergies 1 15

Arrows
Mega Knight Valkyrie Prince P.E.K.K.A
Valkyrie
Arrows Wizard Prince P.E.K.K.A Electro Wizard
Wizard
Valkyrie Prince P.E.K.K.A Electro Wizard Mega Knight
Prince
Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Prince P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Prince Electro Wizard Ram Rider Mega Knight
Prince P.E.K.K.A Ram Rider Mega Knight Valkyrie Electro Wizard
Prince P.E.K.K.A Valkyrie Electro Wizard Ram Rider Mega Knight
Arrows Valkyrie Prince P.E.K.K.A Mega Knight
Arrows Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Prince
Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Wizard Ram Rider Mega Knight
Arrows Wizard Electro Wizard Ram Rider
Prince P.E.K.K.A Mega Knight Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Arrows Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Ram Rider Mega Knight
Prince P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Arrows Valkyrie Prince P.E.K.K.A Electro Wizard
Arrows Valkyrie Mega Knight Wizard Prince Electro Wizard Ram Rider
Arrows Valkyrie Wizard Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Prince Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Valkyrie Prince Electro Wizard Ram Rider
Valkyrie Prince P.E.K.K.A Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Prince Ram Rider Mega Knight
Arrows Wizard Electro Wizard Ram Rider
Prince P.E.K.K.A Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Valkyrie Prince
P.E.K.K.A Electro Wizard Mega Knight Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Prince
P.E.K.K.A Mega Knight Arrows Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Mega Knight
Electro Wizard Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Mega Knight Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard Ram Rider
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Prince Electro Wizard
Arrows Valkyrie Wizard Prince Electro Wizard Ram Rider
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Electro Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Electro Wizard Ram Rider
Arrows Wizard Prince Ram Rider Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows Wizard
Electro Wizard Prince
Arrows Wizard Electro Wizard Ram Rider
Arrows
Valkyrie Wizard Prince Electro Wizard Mega Knight
Arrows Wizard
Arrows
Prince P.E.K.K.A Mega Knight
Electro Wizard
Electro Wizard
Prince Electro Wizard Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

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