My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Witch Electro Wizard
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Electro Wizard Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Valkyrie
Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie
Golden Knight

Defense Synergies 0 14

Arrows
Valkyrie P.E.K.K.A Golden Knight
Valkyrie
Arrows Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard Golden Knight
Skeleton Army
Wizard Electro Wizard
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Electro Wizard
Electro Wizard Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard Golden Knight
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Arrows Wizard
Arrows Wizard Witch Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Skeleton Army Arrows Witch P.E.K.K.A Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Skeleton Army Witch Electro Wizard Golden Knight
Arrows Valkyrie Wizard Witch Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Wizard Witch Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch Golden Knight
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch Golden Knight
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie P.E.K.K.A Golden Knight
Arrows Valkyrie Wizard Witch P.E.K.K.A Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Golden Knight
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Witch Golden Knight
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Witch Golden Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Electro Wizard Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Golden Knight
Arrows Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Skeleton Army Witch
Arrows Wizard Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Golden Knight
P.E.K.K.A
Wizard

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