My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Guards Inferno Dragon Ram Rider
Zap
Guards Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Guards
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Inferno Dragon Ram Rider
Fireball
Wizard Inferno Dragon Ram Rider
Poison
Wizard Guards
Lightning
Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Poison Inferno Dragon Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Poison Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Ram Rider Mega Knight
Wizard
Ram Rider Mega Knight
Guards
Ram Rider
Poison
Ram Rider Mega Knight
Lightning
Ram Rider Arrows
Inferno Dragon
Mega Knight
Ram Rider
Lightning Arrows Wizard Guards Poison Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Poison Ram Rider

Defense Synergies 1 6

Arrows
Mega Knight Lightning
Wizard
Guards Mega Knight
Guards
Wizard Poison
Poison
Guards Mega Knight
Lightning
Arrows
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Arrows Wizard Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
Inferno Dragon Ram Rider Mega Knight
Ram Rider Mega Knight Lightning Inferno Dragon
Inferno Dragon Guards Ram Rider Mega Knight
Lightning Arrows Poison Mega Knight
Arrows Guards Mega Knight
Lightning Inferno Dragon Ram Rider Arrows Wizard Poison
Lightning Arrows Poison Ram Rider Mega Knight
Inferno Dragon
Guards Mega Knight
Guards Poison Arrows Wizard Ram Rider Mega Knight
Arrows Inferno Dragon Wizard Poison Ram Rider
Mega Knight Wizard Guards Lightning Ram Rider
Wizard Mega Knight Arrows Guards Poison
Inferno Dragon Ram Rider Mega Knight
Lightning Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Arrows Poison
Arrows Mega Knight Wizard Guards Ram Rider
Arrows Wizard Poison Guards Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Wizard Mega Knight Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Poison Arrows Wizard Lightning Inferno Dragon Mega Knight
Guards Mega Knight Lightning Ram Rider
Guards Lightning Mega Knight Ram Rider
Guards Inferno Dragon Ram Rider Mega Knight
Arrows Wizard Poison Ram Rider
Guards Lightning Ram Rider
Mega Knight Inferno Dragon
Lightning Mega Knight Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Lightning Mega Knight Arrows Guards Poison
Lightning Mega Knight Wizard Guards Ram Rider
Wizard Mega Knight
Guards Poison Lightning Inferno Dragon
Arrows Poison Mega Knight Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Guards
Arrows Poison Ram Rider
Lightning Arrows Poison
Lightning Arrows Guards Poison
Wizard Poison Arrows Mega Knight
Arrows Wizard Poison Ram Rider
Arrows Wizard Poison
Arrows Poison Wizard Lightning Ram Rider
Arrows Poison Wizard Lightning Ram Rider
Lightning Guards Poison
Poison Lightning Arrows Wizard Ram Rider
Poison Lightning Arrows Wizard
Poison Lightning
Lightning Arrows Poison
Lightning Arrows Poison
Lightning Arrows Wizard Poison
Lightning Arrows Wizard Poison Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Wizard Poison Mega Knight
Lightning Arrows Wizard Poison Mega Knight
Lightning Poison Mega Knight
Lightning Arrows Wizard Poison
Lightning
Lightning Arrows Poison
Arrows Poison Wizard Mega Knight
Inferno Dragon
Arrows Poison Wizard Lightning Ram Rider
Lightning Arrows Wizard Poison Ram Rider Mega Knight
Poison Lightning Arrows
Poison Lightning Arrows Wizard
Lightning Wizard Guards Poison
Lightning
Poison Lightning Arrows Wizard Mega Knight
Lightning Arrows Poison
Mega Knight
Arrows Wizard Poison Lightning
Lightning Guards
Poison Lightning Arrows Wizard Ram Rider
Arrows
Poison Lightning Wizard Mega Knight
Arrows Wizard Poison Lightning
Lightning Arrows Poison
Mega Knight
Guards Poison Lightning
Poison Lightning
Poison Lightning Mega Knight
Inferno Dragon
Lightning Wizard Mega Knight

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