My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine
Zap
Bats Firecracker Flying Machine
Barbarian Barrel
Electro Spirit Firecracker Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker Flying Machine
Royal Delivery
Electro Spirit Bats Firecracker Flying Machine Wizard P.E.K.K.A
Fireball
Firecracker Flying Machine Wizard
Poison
Bats Firecracker Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Flying Machine Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bats
Mega Knight Firecracker Flying Machine P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
Firecracker
Bats Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Bats Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Spirit Bats Firecracker Flying Machine Wizard
Mega Knight
Bats Arrows Firecracker Flying Machine Wizard

Defense Synergies 1 11

Electro Spirit
Bats
Firecracker P.E.K.K.A Mega Knight
Arrows
Mega Knight P.E.K.K.A
Firecracker
Bats Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Arrows Firecracker Flying Machine Wizard
Mega Knight
Arrows Bats Firecracker Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard
P.E.K.K.A Bats Firecracker Flying Machine Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Electro Spirit Bats Firecracker Flying Machine Mega Knight
Bats Electro Spirit Arrows Firecracker Flying Machine Wizard
Electro Spirit Arrows Flying Machine P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Bats Electro Spirit Arrows Firecracker Flying Machine Wizard Mega Knight
Arrows Bats Firecracker Flying Machine Wizard
P.E.K.K.A Mega Knight Bats Flying Machine Wizard
Wizard Mega Knight Electro Spirit Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Electro Spirit Bats Firecracker Flying Machine Wizard
Arrows Wizard Electro Spirit Bats Firecracker Flying Machine Mega Knight
P.E.K.K.A
Wizard Mega Knight Electro Spirit Bats Arrows Firecracker Flying Machine P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Firecracker Flying Machine Wizard Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Electro Spirit Bats Flying Machine
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit Bats Firecracker Flying Machine
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Flying Machine
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Flying Machine Mega Knight
Electro Spirit Bats Firecracker Flying Machine P.E.K.K.A
Bats Arrows Mega Knight Electro Spirit Firecracker Flying Machine Wizard P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Firecracker Flying Machine
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Electro Spirit Bats Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Bats
Firecracker Arrows Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Flying Machine Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Flying Machine
Arrows Firecracker Electro Spirit Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Flying Machine Wizard
Electro Spirit Bats Firecracker Flying Machine Wizard
Arrows Wizard Mega Knight
Electro Spirit Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Electro Spirit Bats Flying Machine
Arrows Firecracker Flying Machine Wizard
Arrows
Firecracker Flying Machine Wizard Mega Knight
Arrows Firecracker Flying Machine Wizard
Arrows
Firecracker Flying Machine P.E.K.K.A Mega Knight
Electro Spirit Bats Firecracker Flying Machine
Firecracker Bats Flying Machine
Firecracker Flying Machine Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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