My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Wizard Electro Wizard Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Inferno Dragon Night Witch
Fireball
Wizard Electro Wizard Inferno Dragon Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Electro Wizard Inferno Dragon Night Witch Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Poison Electro Wizard Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Night Witch Mega Knight
Wizard
P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Night Witch Mega Knight
P.E.K.K.A
Arrows Poison Electro Wizard Wizard Night Witch
Electro Wizard
P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Arrows Poison P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Poison Electro Wizard Night Witch

Defense Synergies 1 12

Arrows
Mega Knight P.E.K.K.A
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Poison
Electro Wizard Mega Knight
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Poison P.E.K.K.A Inferno Dragon Night Witch Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Arrows Wizard Poison Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Night Witch Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Electro Wizard Mega Knight
Arrows Poison P.E.K.K.A Mega Knight
Arrows Electro Wizard Night Witch Mega Knight
Electro Wizard Inferno Dragon Arrows Wizard Poison Night Witch
Arrows Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Night Witch
Electro Wizard Night Witch Mega Knight
Poison Electro Wizard Arrows Wizard Night Witch Mega Knight
Arrows Inferno Dragon Wizard Poison Electro Wizard Night Witch
P.E.K.K.A Night Witch Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Poison P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Poison P.E.K.K.A Electro Wizard Night Witch
Arrows Mega Knight Wizard Electro Wizard Night Witch
Arrows Wizard Poison Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Mega Knight Arrows Poison P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon Night Witch Mega Knight
Arrows Wizard Poison Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Electro Wizard Mega Knight Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight Wizard Night Witch
Wizard Mega Knight
Electro Wizard Poison P.E.K.K.A Inferno Dragon Night Witch
Arrows Poison Mega Knight Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Wizard Poison Arrows Mega Knight
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Poison Electro Wizard Night Witch
Poison Arrows Wizard Electro Wizard
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison Mega Knight
Arrows Poison
Night Witch
Arrows Wizard Poison Electro Wizard Mega Knight
Arrows Wizard Poison Mega Knight
Poison Night Witch Mega Knight
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard Mega Knight
Inferno Dragon
Arrows Poison Wizard Electro Wizard
Arrows Wizard Poison Mega Knight
Poison Arrows
Poison Arrows Wizard Electro Wizard Night Witch
Electro Wizard Wizard Poison
Night Witch
Poison Arrows Wizard Night Witch Mega Knight
Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Poison
Electro Wizard Night Witch
Poison Arrows Wizard Electro Wizard
Arrows
Poison Wizard Electro Wizard Mega Knight
Arrows Wizard Poison
Arrows Poison
P.E.K.K.A Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight

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