My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Wizard Witch Rocket Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Wizard Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Wizard
Mega Knight
Rocket
Electro Giant
Skeleton Army
Witch
Mega Knight
Lightning
Electro Giant Arrows
Electro Giant
Lightning Rocket
Mega Knight
Arrows Wizard Witch

Defense Synergies 1 4

Arrows
Mega Knight Lightning
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard
Witch
Mega Knight
Lightning
Arrows
Electro Giant
Mega Knight
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard
Skeleton Army Witch Mega Knight
Rocket Skeleton Army Witch Mega Knight Lightning
Skeleton Army Witch Mega Knight
Lightning Arrows Rocket Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Rocket Lightning Arrows Wizard Witch
Rocket Lightning Arrows Electro Giant Mega Knight
Witch Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Witch Arrows Wizard Electro Giant Mega Knight
Arrows Wizard Witch
Skeleton Army Mega Knight Wizard Rocket Witch Lightning
Wizard Rocket Skeleton Army Mega Knight Arrows Witch
Skeleton Army Mega Knight
Rocket Skeleton Army Lightning Electro Giant Mega Knight
Wizard Mega Knight Arrows Skeleton Army Witch
Arrows Mega Knight Wizard Skeleton Army Witch
Arrows Wizard Witch Mega Knight
Wizard Skeleton Army Mega Knight Arrows Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Giant
Arrows Wizard Rocket Lightning Mega Knight
Skeleton Army Mega Knight Rocket Witch Lightning
Rocket Skeleton Army Lightning Mega Knight
Skeleton Army Witch Mega Knight
Arrows Wizard Rocket Electro Giant Witch
Rocket Skeleton Army Witch Lightning
Mega Knight Skeleton Army
Rocket Lightning Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Rocket Skeleton Army Lightning Mega Knight Arrows Electro Giant
Rocket Skeleton Army Lightning Mega Knight Wizard Witch
Wizard Skeleton Army Witch Electro Giant Mega Knight
Skeleton Army Witch Electro Giant Rocket Lightning
Arrows Mega Knight Wizard Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket
Arrows
Rocket Lightning Arrows
Lightning Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Electro Giant Rocket Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Rocket Lightning
Rocket Lightning Arrows Wizard
Lightning Arrows Wizard Rocket
Rocket Lightning
Lightning Arrows Rocket
Lightning Arrows
Rocket Lightning Arrows Wizard Witch
Lightning Arrows Wizard Rocket Mega Knight
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows Wizard Mega Knight
Rocket Lightning Arrows Wizard Witch Electro Giant Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Arrows Wizard
Rocket Lightning
Rocket Lightning Arrows
Arrows Electro Giant Wizard Witch Mega Knight
Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch Mega Knight
Rocket Lightning Arrows
Lightning Arrows Wizard Witch Electro Giant
Rocket Lightning Wizard Witch Electro Giant
Lightning
Lightning Arrows Wizard Rocket Mega Knight
Rocket Lightning Arrows
Mega Knight
Rocket Arrows Wizard Lightning
Lightning Rocket Skeleton Army Witch
Rocket Lightning Arrows Wizard Witch
Arrows
Lightning Wizard Rocket Mega Knight
Arrows Wizard Lightning
Rocket Lightning Arrows Electro Giant
Mega Knight
Electro Giant Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch Electro Giant Mega Knight
Lightning Wizard Rocket Mega Knight

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