My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Bowler Lumberjack
Fireball
Wizard Skeleton Army Balloon Bowler Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Bowler Lumberjack
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Freeze Lumberjack Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Bowler Lumberjack
Wizard
Tornado Balloon Lumberjack
Skeleton Army
Tornado
Wizard Freeze Balloon Bowler
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Lumberjack Wizard Tornado
Bowler
Arrows Tornado Lumberjack
Lumberjack
Balloon Arrows Wizard Bowler

Defense Synergies 2 10

Arrows
Tornado Bowler Lumberjack
Wizard
Tornado Skeleton Army Freeze Lumberjack
Skeleton Army
Wizard Freeze Lumberjack
Tornado
Wizard Bowler Arrows
Freeze
Wizard Skeleton Army Lumberjack
Balloon
Bowler
Tornado Arrows Lumberjack
Lumberjack
Arrows Wizard Skeleton Army Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Skeleton Army Lumberjack
Skeleton Army Tornado Bowler Lumberjack Freeze
Skeleton Army Lumberjack Bowler
Arrows Skeleton Army Tornado Bowler Lumberjack
Arrows Skeleton Army Tornado Freeze Bowler Lumberjack
Tornado Arrows Wizard Freeze
Bowler Arrows
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bowler Lumberjack
Skeleton Army Arrows Wizard Tornado Freeze Bowler Lumberjack
Arrows Wizard Tornado
Skeleton Army Bowler Lumberjack Wizard Freeze
Wizard Skeleton Army Bowler Arrows Tornado Freeze Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Freeze Bowler Lumberjack
Wizard Arrows Skeleton Army Tornado Bowler Lumberjack
Arrows Wizard Skeleton Army Tornado Bowler Lumberjack
Arrows Wizard Tornado Freeze Bowler Lumberjack
Tornado Lumberjack
Wizard Skeleton Army Bowler Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bowler
Arrows Wizard Bowler Lumberjack
Skeleton Army Lumberjack Bowler
Skeleton Army Bowler Lumberjack Tornado
Skeleton Army Bowler Lumberjack
Arrows Wizard Tornado Freeze
Skeleton Army Bowler Lumberjack
Skeleton Army Lumberjack
Freeze Skeleton Army Tornado
Skeleton Army
Bowler Lumberjack
Skeleton Army Arrows Tornado Bowler
Skeleton Army Bowler Wizard Lumberjack
Wizard Skeleton Army Bowler
Skeleton Army Tornado Freeze Bowler Lumberjack
Arrows Bowler Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado Bowler
Arrows
Arrows Freeze
Wizard Arrows Bowler
Arrows Wizard Tornado Freeze
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Freeze Bowler
Arrows Wizard Tornado
Tornado Bowler Lumberjack
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado
Bowler
Arrows Freeze
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Tornado Freeze
Arrows Wizard Bowler
Arrows Wizard Tornado Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows
Arrows Tornado Freeze Wizard Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Tornado
Arrows Wizard Tornado
Wizard Freeze
Bowler
Arrows Wizard
Arrows Freeze
Arrows Wizard Bowler
Skeleton Army Freeze
Arrows Wizard Tornado
Freeze
Arrows
Wizard Bowler Lumberjack
Arrows Wizard Bowler
Arrows Tornado
Tornado Freeze Bowler
Tornado
Tornado Freeze Bowler
Wizard Bowler

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