My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Flying Machine Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Cannon Cart
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine Cannon Cart
Barbarian Barrel
Goblin Gang Elite Barbarians Bomb Tower Cannon Cart
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Cannon Cart
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Flying Machine Cannon Cart
Fireball
Goblin Gang Elite Barbarians Bomb Tower Flying Machine Cannon Cart
Poison
Goblin Gang Bomb Tower Flying Machine
Lightning
Elite Barbarians Mini P.E.K.K.A Bomb Tower Cannon Cart
Rocket
Elite Barbarians Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Cannon Cart
Goblin Gang
Mini P.E.K.K.A Cannon Cart
Elite Barbarians
Arrows The Log
Mini P.E.K.K.A
Arrows Goblin Gang The Log
Bomb Tower
Flying Machine
Cannon Cart
Cannon Cart
The Log Arrows Goblin Gang Flying Machine
The Log
Cannon Cart Elite Barbarians Mini P.E.K.K.A

Defense Synergies 2 14

Arrows
Mini P.E.K.K.A Bomb Tower Cannon Cart
Goblin Gang
Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Arrows Goblin Gang Elite Barbarians Bomb Tower Cannon Cart
Bomb Tower
The Log Arrows Goblin Gang Mini P.E.K.K.A
Flying Machine
Goblin Gang Cannon Cart The Log
Cannon Cart
Arrows Goblin Gang Mini P.E.K.K.A Flying Machine
The Log
Mini P.E.K.K.A Bomb Tower Goblin Gang Elite Barbarians Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine The Log
Elite Barbarians Mini P.E.K.K.A Bomb Tower Goblin Gang Flying Machine Cannon Cart The Log
Goblin Gang Mini P.E.K.K.A Bomb Tower Elite Barbarians Cannon Cart
Elite Barbarians Mini P.E.K.K.A Bomb Tower Goblin Gang Cannon Cart
Arrows Elite Barbarians Mini P.E.K.K.A Bomb Tower The Log
Arrows Goblin Gang The Log Bomb Tower Flying Machine Cannon Cart
Arrows Goblin Gang Bomb Tower Flying Machine
Arrows Bomb Tower Flying Machine Cannon Cart The Log
Mini P.E.K.K.A Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Mini P.E.K.K.A Cannon Cart
Goblin Gang Arrows Bomb Tower Flying Machine Cannon Cart The Log
Arrows Goblin Gang Flying Machine
Mini P.E.K.K.A Bomb Tower Goblin Gang Elite Barbarians Flying Machine Cannon Cart The Log
Bomb Tower Arrows Goblin Gang Mini P.E.K.K.A Cannon Cart The Log
Elite Barbarians Mini P.E.K.K.A Goblin Gang Bomb Tower Cannon Cart
Bomb Tower Goblin Gang Elite Barbarians Mini P.E.K.K.A The Log
Bomb Tower Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Cannon Cart
Arrows Bomb Tower Goblin Gang Elite Barbarians Flying Machine Cannon Cart The Log
Arrows Bomb Tower The Log Flying Machine Cannon Cart
Mini P.E.K.K.A Elite Barbarians Bomb Tower Cannon Cart
Goblin Gang Arrows Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Cannon Cart
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Bomb Tower Cannon Cart The Log
Goblin Gang Mini P.E.K.K.A Elite Barbarians Cannon Cart The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Cannon Cart
Arrows Goblin Gang Bomb Tower Flying Machine
Goblin Gang Mini P.E.K.K.A Elite Barbarians Bomb Tower Flying Machine Cannon Cart
Mini P.E.K.K.A Elite Barbarians Bomb Tower Cannon Cart
Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log
Goblin Gang
Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart
Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Cannon Cart Goblin Gang Bomb Tower
Bomb Tower Flying Machine Cannon Cart
Goblin Gang Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log
Arrows Elite Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine Cannon Cart The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine Cannon Cart The Log
Cannon Cart Arrows Flying Machine The Log
Arrows The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Flying Machine Cannon Cart The Log
Arrows Flying Machine
Flying Machine Elite Barbarians Cannon Cart The Log
Arrows Flying Machine Cannon Cart
Arrows Elite Barbarians Flying Machine Cannon Cart The Log
Arrows Flying Machine Cannon Cart The Log
Arrows Flying Machine Cannon Cart The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine The Log
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine Cannon Cart The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Elite Barbarians Arrows Flying Machine
Flying Machine
Elite Barbarians Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Flying Machine Cannon Cart
Arrows Flying Machine
Arrows The Log
Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart
Arrows The Log Flying Machine
Arrows
Elite Barbarians Flying Machine Cannon Cart
Goblin Gang Elite Barbarians Flying Machine The Log
Flying Machine
Flying Machine Cannon Cart The Log
Cannon Cart

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