My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Demolisher Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Demolisher Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Musketeer Guards
The Log
Elite Barbarians Musketeer Goblin Demolisher Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Musketeer Goblin Demolisher Guards
Fireball
Elite Barbarians Musketeer
Poison
Musketeer Guards
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Musketeer Goblin Demolisher Golden Knight Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Arrows Rage Goblin Demolisher Mega Knight Golden Knight
Musketeer
Mega Knight
Goblin Demolisher
Elite Barbarians
Rage
Elite Barbarians Golden Knight
Guards
Mega Knight
Arrows Elite Barbarians Musketeer
Golden Knight
Elite Barbarians Rage

Defense Synergies 2 5

Arrows
Mega Knight Golden Knight
Elite Barbarians
Mega Knight Golden Knight
Musketeer
Guards Mega Knight Golden Knight
Goblin Demolisher
Rage
Guards
Musketeer
Mega Knight
Arrows Elite Barbarians Musketeer
Golden Knight
Arrows Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Demolisher Golden Knight
Elite Barbarians Musketeer Mega Knight
Mega Knight Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Mega Knight
Arrows Elite Barbarians Goblin Demolisher Mega Knight
Arrows Musketeer Goblin Demolisher Guards Mega Knight
Musketeer Arrows
Arrows Musketeer Mega Knight Golden Knight
Elite Barbarians Musketeer
Elite Barbarians Guards Musketeer Mega Knight
Guards Arrows Musketeer Goblin Demolisher Mega Knight
Arrows Musketeer
Mega Knight Elite Barbarians Musketeer Guards
Mega Knight Arrows Goblin Demolisher Guards Golden Knight
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Arrows Elite Barbarians Musketeer
Arrows Mega Knight Elite Barbarians Musketeer Goblin Demolisher Guards Golden Knight
Arrows Musketeer Goblin Demolisher Guards Mega Knight
Elite Barbarians Musketeer
Goblin Demolisher Mega Knight Arrows Elite Barbarians Musketeer Guards
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians
Arrows Elite Barbarians Musketeer Mega Knight
Guards Mega Knight Elite Barbarians Musketeer Golden Knight
Guards Mega Knight Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Mega Knight
Arrows Musketeer Goblin Demolisher
Guards Elite Barbarians Musketeer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Musketeer Guards
Mega Knight Elite Barbarians Musketeer Guards Golden Knight
Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Guards Golden Knight
Musketeer Goblin Demolisher Mega Knight
Elite Barbarians Guards Musketeer Golden Knight
Arrows Mega Knight Elite Barbarians Musketeer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Golden Knight
Arrows Musketeer Golden Knight
Arrows
Arrows Musketeer Guards
Arrows Goblin Demolisher Mega Knight
Arrows Musketeer
Arrows Musketeer Goblin Demolisher
Arrows Goblin Demolisher
Arrows Golden Knight
Elite Barbarians Musketeer Guards
Arrows Musketeer Golden Knight
Arrows Musketeer
Elite Barbarians Musketeer Golden Knight
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer Goblin Demolisher Golden Knight
Arrows Musketeer Goblin Demolisher Mega Knight
Arrows
Arrows Musketeer Goblin Demolisher Mega Knight
Arrows Goblin Demolisher Mega Knight Golden Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Demolisher Mega Knight
Arrows Musketeer Golden Knight
Arrows Musketeer Mega Knight Golden Knight
Arrows Musketeer Golden Knight
Elite Barbarians Arrows Musketeer
Musketeer Guards
Elite Barbarians
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Guards
Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Musketeer
Arrows
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer Guards Golden Knight
Musketeer
Musketeer Mega Knight Golden Knight
Mega Knight

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