My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Valkyrie Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Wall Breakers Bandit
Giant Snowball
Royal Recruits Wall Breakers
Zap
Wall Breakers Bandit
Barbarian Barrel
Elite Barbarians Royal Recruits Valkyrie Wall Breakers Executioner Bandit Electro Wizard
The Log
Elite Barbarians Royal Recruits Wall Breakers Bandit
Earthquake
Arrows
Royal Recruits Wall Breakers
Royal Delivery
Elite Barbarians Royal Recruits Valkyrie Wall Breakers Executioner Bandit Electro Wizard
Fireball
Elite Barbarians Wall Breakers Executioner Bandit Electro Wizard
Poison
Royal Recruits Executioner Electro Wizard
Lightning
Elite Barbarians Valkyrie Executioner Bandit Electro Wizard
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Bandit Valkyrie Electro Wizard Executioner Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Bandit Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Wall Breakers Bandit
Elite Barbarians
Arrows Valkyrie Bandit
Royal Recruits
Wall Breakers Bandit Electro Wizard
Valkyrie
Elite Barbarians Wall Breakers Executioner Bandit Electro Wizard
Wall Breakers
Valkyrie Arrows Royal Recruits Electro Wizard
Executioner
Valkyrie Bandit
Bandit
Arrows Elite Barbarians Royal Recruits Valkyrie Executioner Electro Wizard
Electro Wizard
Royal Recruits Valkyrie Wall Breakers Bandit

Defense Synergies 1 7

Arrows
Valkyrie Bandit
Elite Barbarians
Valkyrie
Royal Recruits
Valkyrie
Elite Barbarians Arrows Executioner Bandit Electro Wizard
Wall Breakers
Executioner
Valkyrie Bandit
Bandit
Arrows Valkyrie Executioner Electro Wizard
Electro Wizard
Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Executioner Electro Wizard
Elite Barbarians Royal Recruits Valkyrie Executioner Bandit Electro Wizard
Elite Barbarians Royal Recruits Valkyrie Executioner Bandit Electro Wizard
Elite Barbarians Royal Recruits Valkyrie Bandit Electro Wizard
Arrows Elite Barbarians Royal Recruits Valkyrie
Arrows Valkyrie Executioner Bandit Electro Wizard
Electro Wizard Arrows Executioner
Arrows Royal Recruits Valkyrie Bandit Electro Wizard
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Valkyrie Bandit Electro Wizard
Valkyrie Executioner Electro Wizard Arrows Royal Recruits Bandit
Arrows Executioner Electro Wizard
Royal Recruits Elite Barbarians Valkyrie Bandit Electro Wizard
Valkyrie Executioner Arrows Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Bandit Electro Wizard
Elite Barbarians Royal Recruits Bandit Electro Wizard
Arrows Elite Barbarians Royal Recruits Valkyrie Executioner Electro Wizard
Arrows Valkyrie Elite Barbarians Royal Recruits Executioner Bandit Electro Wizard
Arrows Valkyrie Executioner Royal Recruits Bandit Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Valkyrie Arrows Elite Barbarians Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Arrows Elite Barbarians Valkyrie Executioner
Royal Recruits Bandit Elite Barbarians Valkyrie Electro Wizard
Royal Recruits Valkyrie Elite Barbarians Bandit Electro Wizard
Royal Recruits Elite Barbarians Valkyrie Executioner Bandit
Arrows Executioner Electro Wizard
Royal Recruits Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Electro Wizard Elite Barbarians Valkyrie Bandit
Royal Recruits
Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Royal Recruits Valkyrie Executioner Bandit
Royal Recruits Valkyrie Executioner
Elite Barbarians Royal Recruits Electro Wizard Valkyrie Executioner
Arrows Valkyrie Executioner Elite Barbarians Royal Recruits Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Royal Recruits Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows Bandit
Elite Barbarians Electro Wizard
Arrows Royal Recruits Valkyrie Bandit Electro Wizard
Arrows Executioner
Elite Barbarians Executioner Bandit
Arrows Bandit
Arrows Elite Barbarians
Arrows Executioner Bandit
Arrows Royal Recruits Executioner Bandit
Arrows
Arrows Executioner Bandit Electro Wizard
Arrows Valkyrie
Arrows
Arrows Royal Recruits
Arrows Valkyrie Executioner
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Elite Barbarians Arrows Executioner Electro Wizard
Electro Wizard
Elite Barbarians
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Royal Recruits Bandit
Arrows Executioner Electro Wizard
Arrows
Valkyrie Executioner Electro Wizard
Arrows Executioner
Arrows
Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Electro Wizard
Executioner Electro Wizard
Royal Recruits Executioner Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: