My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Tombstone Guards Baby Dragon
Zap
Tombstone Guards
Barbarian Barrel
Elite Barbarians Tombstone Guards Royal Ghost
The Log
Elite Barbarians Tombstone Mini P.E.K.K.A Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Guards Baby Dragon Bowler Royal Ghost
Fireball
Elite Barbarians Tombstone Baby Dragon Bowler
Poison
Tombstone Guards
Lightning
Elite Barbarians Tombstone Mini P.E.K.K.A Baby Dragon Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Guards Baby Dragon Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Guards Royal Ghost Mini P.E.K.K.A Baby Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Guards Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Bowler
Elite Barbarians
Arrows Royal Ghost
Tombstone
Mini P.E.K.K.A
Arrows Baby Dragon Bowler
Guards
Baby Dragon
Mini P.E.K.K.A Bowler
Bowler
Arrows Mini P.E.K.K.A Baby Dragon
Royal Ghost
Elite Barbarians

Defense Synergies 0 12

Arrows
Tombstone Mini P.E.K.K.A Bowler
Elite Barbarians
Mini P.E.K.K.A
Tombstone
Arrows Guards Baby Dragon
Mini P.E.K.K.A
Arrows Elite Barbarians Guards Baby Dragon Bowler Royal Ghost
Guards
Tombstone Mini P.E.K.K.A Baby Dragon
Baby Dragon
Tombstone Mini P.E.K.K.A Guards Bowler
Bowler
Arrows Mini P.E.K.K.A Baby Dragon
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Baby Dragon
Elite Barbarians Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Bowler Elite Barbarians Tombstone
Elite Barbarians Mini P.E.K.K.A Tombstone Guards Bowler
Arrows Elite Barbarians Tombstone Mini P.E.K.K.A Bowler
Arrows Bowler Guards Baby Dragon Royal Ghost
Arrows Tombstone Baby Dragon
Bowler Arrows Baby Dragon
Mini P.E.K.K.A Elite Barbarians Tombstone
Elite Barbarians Guards Mini P.E.K.K.A Bowler Royal Ghost
Guards Arrows Tombstone Baby Dragon Bowler Royal Ghost
Arrows Baby Dragon
Tombstone Mini P.E.K.K.A Bowler Elite Barbarians Guards
Bowler Arrows Tombstone Mini P.E.K.K.A Guards Baby Dragon Royal Ghost
Elite Barbarians Mini P.E.K.K.A Tombstone
Elite Barbarians Mini P.E.K.K.A Bowler
Arrows Elite Barbarians Tombstone Mini P.E.K.K.A Bowler
Arrows Tombstone Elite Barbarians Guards Baby Dragon Bowler Royal Ghost
Arrows Baby Dragon Tombstone Guards Bowler Royal Ghost
Mini P.E.K.K.A Elite Barbarians
Bowler Royal Ghost Arrows Elite Barbarians Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Elite Barbarians Tombstone Bowler Royal Ghost
Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Bowler Royal Ghost
Tombstone Guards Elite Barbarians Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Guards Bowler Elite Barbarians
Elite Barbarians Tombstone Mini P.E.K.K.A Guards Bowler
Arrows Baby Dragon
Mini P.E.K.K.A Guards Elite Barbarians Tombstone Bowler
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Tombstone Mini P.E.K.K.A Baby Dragon
Tombstone Guards
Elite Barbarians Tombstone Mini P.E.K.K.A Guards Bowler
Arrows Elite Barbarians Guards Bowler
Elite Barbarians Mini P.E.K.K.A Bowler Tombstone Guards
Baby Dragon Bowler
Elite Barbarians Tombstone Guards Mini P.E.K.K.A Baby Dragon Bowler
Arrows Bowler Elite Barbarians Mini P.E.K.K.A Baby Dragon Royal Ghost
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Royal Ghost
Arrows Baby Dragon Bowler Royal Ghost
Arrows Baby Dragon
Arrows Guards
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Elite Barbarians Mini P.E.K.K.A Guards Bowler
Arrows Bowler
Arrows Baby Dragon
Elite Barbarians Baby Dragon Bowler
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Bowler
Arrows Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler Royal Ghost
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon
Guards
Elite Barbarians Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Tombstone Guards
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Elite Barbarians
Elite Barbarians Guards Baby Dragon Bowler
Baby Dragon Bowler Royal Ghost
Bowler

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