My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Electro Wizard Wizard Witch Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Electro Wizard Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Lightning
Elite Barbarians
Arrows Rage Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard Electro Wizard
Witch
Rage P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard Witch
Electro Wizard
P.E.K.K.A Rage

Defense Synergies 0 7

Arrows
Lightning P.E.K.K.A
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Rage
Witch
Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Witch Electro Wizard
Witch P.E.K.K.A Elite Barbarians Lightning Electro Wizard
Elite Barbarians Witch P.E.K.K.A Electro Wizard
Lightning Arrows Elite Barbarians P.E.K.K.A
Arrows Electro Wizard
Lightning Electro Wizard Arrows Wizard Witch
Lightning Arrows P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Electro Wizard
Witch Electro Wizard Arrows Wizard
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Elite Barbarians Wizard Witch Lightning Electro Wizard
Wizard Arrows Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Lightning P.E.K.K.A Electro Wizard
Wizard Arrows Elite Barbarians Witch P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Wizard Witch Electro Wizard
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Arrows Elite Barbarians Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Wizard Lightning
P.E.K.K.A Elite Barbarians Witch Lightning Electro Wizard
Lightning P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Witch
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Elite Barbarians Witch Lightning Electro Wizard
P.E.K.K.A Elite Barbarians
Lightning P.E.K.K.A Electro Wizard Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
Lightning P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Lightning P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Witch Electro Wizard Lightning P.E.K.K.A
Arrows Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows Wizard Witch
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch Lightning Electro Wizard
Lightning Arrows Wizard Witch
Lightning Arrows
Elite Barbarians Lightning Arrows Wizard Witch Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning
Lightning Electro Wizard Witch
Lightning Arrows Wizard Witch Electro Wizard
Arrows
Lightning Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard
P.E.K.K.A
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: