My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch Inferno Dragon
Fireball
Elite Barbarians Wizard Skeleton Army Witch Inferno Dragon
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Dragon Wizard Witch Elite Barbarians Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Inferno Dragon Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians
Rocket
Electro Giant
Skeleton Army
Witch
Electro Giant
Rocket Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 4

Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army
Rocket
Skeleton Army
Wizard Inferno Dragon
Witch
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Skeleton Army Inferno Dragon Witch
Rocket Skeleton Army Witch Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Witch Inferno Dragon
Arrows Elite Barbarians Rocket Skeleton Army
Arrows Skeleton Army
Rocket Inferno Dragon Arrows Wizard Witch
Rocket Arrows Electro Giant
Witch Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Witch Arrows Wizard Electro Giant
Arrows Inferno Dragon Wizard Witch
Skeleton Army Elite Barbarians Wizard Rocket Witch
Wizard Rocket Skeleton Army Arrows Witch
Elite Barbarians Skeleton Army Inferno Dragon
Rocket Skeleton Army Elite Barbarians Electro Giant Inferno Dragon
Wizard Arrows Elite Barbarians Skeleton Army Witch
Arrows Elite Barbarians Wizard Skeleton Army Witch
Arrows Wizard Witch Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Skeleton Army Arrows Elite Barbarians Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch Electro Giant
Arrows Elite Barbarians Wizard Rocket Inferno Dragon
Skeleton Army Elite Barbarians Rocket Witch
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Witch Inferno Dragon
Arrows Wizard Rocket Electro Giant Witch
Rocket Skeleton Army Elite Barbarians Witch
Elite Barbarians Skeleton Army Inferno Dragon
Rocket Elite Barbarians Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Rocket Skeleton Army Arrows Elite Barbarians Electro Giant
Elite Barbarians Rocket Skeleton Army Wizard Witch
Wizard Skeleton Army Witch Electro Giant
Elite Barbarians Skeleton Army Witch Electro Giant Rocket Inferno Dragon
Arrows Elite Barbarians Wizard Witch Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Electro Giant Rocket Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard Witch
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Witch Electro Giant
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Electro Giant Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Elite Barbarians Arrows Wizard Witch Electro Giant
Rocket Wizard Witch Electro Giant
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket Skeleton Army Witch
Rocket Arrows Wizard Witch
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch Electro Giant
Inferno Dragon
Wizard Rocket

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