My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Skeleton Army
The Log
Elite Barbarians Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elite Barbarians Wizard Royal Hogs Skeleton Army
Fireball
Elite Barbarians Wizard Royal Hogs Skeleton Army
Poison
Wizard Royal Hogs Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Wizard Royal Hogs Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Skeleton Army Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Mirror Lightning
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians Royal Hogs
Royal Hogs
Arrows Wizard Lightning
Mirror
Arrows Electro Giant Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Electro Giant Arrows Royal Hogs Mirror
Electro Giant
Mirror Lightning

Defense Synergies 2 3

Arrows
Mirror Lightning
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army
Royal Hogs
Mirror
Arrows Skeleton Army
Skeleton Army
Mirror Wizard
Lightning
Arrows
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Lightning
Elite Barbarians Skeleton Army
Lightning Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army
Lightning Arrows Wizard
Lightning Arrows Electro Giant
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Arrows Wizard Electro Giant
Arrows Wizard
Skeleton Army Elite Barbarians Wizard Lightning
Wizard Skeleton Army Arrows
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Lightning Electro Giant
Wizard Arrows Elite Barbarians Skeleton Army
Arrows Elite Barbarians Wizard Skeleton Army
Arrows Wizard
Elite Barbarians
Wizard Skeleton Army Arrows Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Giant
Arrows Elite Barbarians Wizard Lightning
Skeleton Army Elite Barbarians Lightning
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army
Arrows Wizard Electro Giant
Skeleton Army Elite Barbarians Lightning
Elite Barbarians Skeleton Army
Lightning Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Lightning Arrows Elite Barbarians Electro Giant
Elite Barbarians Skeleton Army Lightning Wizard
Wizard Skeleton Army Electro Giant
Elite Barbarians Skeleton Army Electro Giant Lightning
Arrows Elite Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Electro Giant
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard Electro Giant
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Electro Giant Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Elite Barbarians Lightning Arrows Wizard Electro Giant
Lightning Wizard Electro Giant
Lightning Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Skeleton Army
Lightning Arrows Wizard
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Lightning
Lightning
Lightning Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: