My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Bandit
Giant Snowball
Goblin Curse
Zap
Goblin Curse Bandit
Barbarian Barrel
Goblin Curse Bandit Electro Wizard
The Log
Goblin Curse Bandit
Earthquake
Arrows
Goblin Curse
Royal Delivery
P.E.K.K.A Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Goblin Curse Electro Wizard
Lightning
Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Curse Rage Bandit Electro Wizard Goblin Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Barbarian Barrel Goblin Curse Rage Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Goblin Curse P.E.K.K.A Bandit
Goblin Curse
Goblin Machine Barbarian Barrel
Rage
Electro Wizard Goblin Machine
P.E.K.K.A
Electro Wizard Barbarian Barrel
Bandit
Barbarian Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Rage Bandit
Goblin Machine
Goblin Curse Rage
Goblinstein

Defense Synergies 0 6

Barbarian Barrel
P.E.K.K.A Bandit Electro Wizard
Goblin Curse
Goblin Machine
Rage
P.E.K.K.A
Barbarian Barrel Electro Wizard
Bandit
Barbarian Barrel Electro Wizard
Electro Wizard
Barbarian Barrel P.E.K.K.A Bandit
Goblin Machine
Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bandit Electro Wizard
Electro Wizard Goblin Curse
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Curse
Barbarian Barrel Bandit Electro Wizard
Goblin Curse Electro Wizard Barbarian Barrel Bandit
Goblin Curse Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
Barbarian Barrel Goblin Curse P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Bandit Electro Wizard
Goblin Curse P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Goblin Curse Bandit Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard
Barbarian Barrel Goblin Curse P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Barbarian Barrel
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Goblin Curse Bandit
Goblin Curse Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Curse
P.E.K.K.A Electro Wizard Barbarian Barrel Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Bandit
Goblin Curse
Electro Wizard Barbarian Barrel P.E.K.K.A
Barbarian Barrel Goblin Curse P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Goblin Curse Bandit Electro Wizard
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Goblin Curse
Goblin Curse Goblin Machine
Barbarian Barrel Goblin Curse
Bandit
Electro Wizard
Barbarian Barrel Bandit Electro Wizard Goblin Machine
Goblin Curse
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit Electro Wizard Goblin Machine
Barbarian Barrel Goblin Curse Goblin Machine
Barbarian Barrel
Goblin Curse Barbarian Barrel Goblin Machine
Barbarian Barrel Bandit Electro Wizard
Bandit
Barbarian Barrel Goblin Curse Bandit
Goblin Curse Electro Wizard
Electro Wizard
Bandit
Electro Wizard
P.E.K.K.A
Goblin Curse
Electro Wizard Barbarian Barrel Bandit
Goblin Curse Electro Wizard
Barbarian Barrel
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A

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