My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Barbarians Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Barbarians Bomb Tower Skeleton Army Magic Archer
The Log
Firecracker Barbarians Skeleton Army Ram Rider
Earthquake
Firecracker Barbarians Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Firecracker Barbarians Bomb Tower Skeleton Army Magic Archer Ram Rider
Poison
Firecracker Barbarians Bomb Tower Skeleton Army Magic Archer
Lightning
Bomb Tower Magic Archer Ram Rider
Rocket
Barbarians Bomb Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bomb Tower Freeze Magic Archer Barbarians Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Bomb Tower Freeze

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Ram Rider
Barbarians
Bomb Tower
Skeleton Army
Freeze
P.E.K.K.A
Magic Archer Firecracker Ram Rider
Magic Archer
P.E.K.K.A Ram Rider
Ram Rider
Magic Archer Firecracker P.E.K.K.A

Defense Synergies 0 9

Firecracker
Bomb Tower Skeleton Army P.E.K.K.A
Barbarians
Skeleton Army
Bomb Tower
Firecracker Skeleton Army Magic Archer
Skeleton Army
Firecracker Barbarians Bomb Tower Freeze Magic Archer
Freeze
Skeleton Army
P.E.K.K.A
Firecracker
Magic Archer
Bomb Tower Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Firecracker Ram Rider
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Ram Rider Freeze
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Firecracker Ram Rider
Firecracker Barbarians Bomb Tower Skeleton Army P.E.K.K.A
Skeleton Army Freeze Firecracker Bomb Tower Magic Archer
Ram Rider Firecracker Bomb Tower Freeze Magic Archer
Barbarians Bomb Tower P.E.K.K.A Magic Archer Ram Rider
Barbarians P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Firecracker Barbarians
Barbarians Skeleton Army Firecracker Bomb Tower Freeze Magic Archer Ram Rider
Firecracker Magic Archer Ram Rider
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Freeze Ram Rider
Bomb Tower Skeleton Army Firecracker Barbarians Freeze P.E.K.K.A Magic Archer
Barbarians Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Barbarians Bomb Tower Skeleton Army Freeze P.E.K.K.A Ram Rider
Barbarians Bomb Tower Firecracker Skeleton Army P.E.K.K.A
Bomb Tower Firecracker Barbarians Skeleton Army Magic Archer Ram Rider
Bomb Tower Freeze Firecracker Barbarians Magic Archer Ram Rider
Barbarians P.E.K.K.A Bomb Tower Ram Rider
Skeleton Army Firecracker Barbarians Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A
Firecracker Bomb Tower Magic Archer
Barbarians Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Skeleton Army P.E.K.K.A Barbarians Ram Rider
Barbarians P.E.K.K.A Skeleton Army Ram Rider
Firecracker Bomb Tower Freeze Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Barbarians Bomb Tower Ram Rider
P.E.K.K.A Barbarians Bomb Tower Skeleton Army
Freeze P.E.K.K.A Firecracker Barbarians Bomb Tower Skeleton Army Magic Archer
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Bomb Tower
Skeleton Army P.E.K.K.A Barbarians
Barbarians Skeleton Army P.E.K.K.A Bomb Tower Ram Rider
Firecracker Barbarians Bomb Tower Skeleton Army Magic Archer
Barbarians Skeleton Army Firecracker Bomb Tower Freeze P.E.K.K.A Magic Archer
Firecracker Barbarians Bomb Tower Freeze P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker Barbarians Freeze
Firecracker Magic Archer
Firecracker Freeze Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Freeze Magic Archer Ram Rider
Firecracker Ram Rider
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Freeze
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Barbarians
Firecracker Freeze Magic Archer
Firecracker Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze
Magic Archer
Firecracker Freeze Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Barbarians Skeleton Army Freeze Magic Archer
Firecracker Magic Archer Ram Rider
Freeze
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer

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