My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Dark Prince Witch P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince
Giant Snowball
Barbarians Royal Recruits Witch Little Prince
Zap
Firecracker Dark Prince Witch Little Prince
Barbarian Barrel
Firecracker Barbarians Royal Recruits Dark Prince Witch Little Prince
The Log
Firecracker Barbarians Royal Recruits Dark Prince Witch Little Prince
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Royal Recruits Witch Little Prince
Royal Delivery
Firecracker Barbarians Royal Recruits Dark Prince Witch P.E.K.K.A Little Prince
Fireball
Firecracker Barbarians Witch Little Prince
Poison
Firecracker Barbarians Royal Recruits Witch Little Prince
Lightning
Dark Prince Witch Little Prince
Rocket
Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Dark Prince Barbarians Witch Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Little Prince Dark Prince Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Barbarians
Royal Recruits
Firecracker
Dark Prince
Firecracker Witch Little Prince
Witch
Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Witch
Mega Knight
Firecracker Witch
Little Prince
Dark Prince

Defense Synergies 0 7

Firecracker
Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Barbarians
Royal Recruits
Firecracker
Dark Prince
Firecracker Witch Little Prince
Witch
Dark Prince Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Witch
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Barbarians P.E.K.K.A Firecracker Royal Recruits Dark Prince Witch Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight Royal Recruits Dark Prince
Barbarians Royal Recruits Witch P.E.K.K.A Firecracker Dark Prince Mega Knight
Firecracker Barbarians Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Witch Little Prince
Barbarians Royal Recruits P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Royal Recruits
Firecracker Barbarians Royal Recruits Dark Prince Mega Knight Little Prince
Barbarians Witch Firecracker Royal Recruits Dark Prince Mega Knight
Firecracker Witch
Barbarians Royal Recruits P.E.K.K.A Mega Knight Dark Prince Witch
Mega Knight Firecracker Barbarians Royal Recruits Dark Prince Witch P.E.K.K.A
Barbarians Royal Recruits P.E.K.K.A Mega Knight
Barbarians Royal Recruits P.E.K.K.A Mega Knight
Barbarians Mega Knight Firecracker Royal Recruits Dark Prince Witch P.E.K.K.A
Mega Knight Firecracker Barbarians Royal Recruits Dark Prince Witch Little Prince
Witch Firecracker Barbarians Royal Recruits Dark Prince Mega Knight Little Prince
Barbarians P.E.K.K.A Royal Recruits
Royal Recruits Dark Prince Mega Knight Firecracker Barbarians Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mega Knight Dark Prince Witch P.E.K.K.A
Firecracker Mega Knight
Barbarians Royal Recruits P.E.K.K.A Mega Knight Dark Prince Witch
Royal Recruits Dark Prince P.E.K.K.A Mega Knight Barbarians
Barbarians Royal Recruits P.E.K.K.A Dark Prince Witch Mega Knight
Firecracker Witch
Royal Recruits Dark Prince P.E.K.K.A Barbarians Witch
P.E.K.K.A Mega Knight Barbarians Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Mega Knight Firecracker Barbarians Dark Prince Witch
Royal Recruits Witch P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Royal Recruits Dark Prince Witch
Royal Recruits P.E.K.K.A Mega Knight Barbarians Dark Prince
Barbarians Royal Recruits Dark Prince P.E.K.K.A Mega Knight Witch
Royal Recruits Firecracker Barbarians Witch Mega Knight
Barbarians Royal Recruits Witch Firecracker Dark Prince P.E.K.K.A Little Prince
Mega Knight Firecracker Barbarians Royal Recruits Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Barbarians Royal Recruits Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Royal Recruits Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Royal Recruits Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Witch Mega Knight Little Prince
Mega Knight
Barbarians Royal Recruits
Firecracker Dark Prince Witch Mega Knight Little Prince
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch Little Prince
Firecracker Witch
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Barbarians Royal Recruits Dark Prince Witch
Firecracker Witch
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Firecracker Royal Recruits Witch
Firecracker Witch
Firecracker Royal Recruits Dark Prince Witch Mega Knight Little Prince
P.E.K.K.A
Firecracker Mega Knight

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