My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Barbarians Dart Goblin Battle Ram Hog Rider
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Barbarians Dart Goblin Goblin Cage Battle Ram
The Log
Barbarians Dart Goblin Goblin Cage Battle Ram Hog Rider
Earthquake
Barbarians Goblin Cage Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Goblin Cage Battle Ram Hog Rider P.E.K.K.A
Fireball
Barbarians Dart Goblin Goblin Cage Battle Ram Hog Rider
Poison
Barbarians Dart Goblin Goblin Cage
Lightning
Goblin Cage Battle Ram
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Cage Battle Ram Hog Rider Barbarians Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Goblin Cage Battle Ram Hog Rider

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Dart Goblin
Goblin Cage Battle Ram Hog Rider P.E.K.K.A Mega Knight
Goblin Cage
Dart Goblin Battle Ram Hog Rider
Battle Ram
Dart Goblin Goblin Cage P.E.K.K.A
Hog Rider
Barbarians Dart Goblin Goblin Cage Rocket Mega Knight
Rocket
Hog Rider
P.E.K.K.A
Dart Goblin Battle Ram
Mega Knight
Dart Goblin Hog Rider

Defense Synergies 0 3

Barbarians
Dart Goblin
Goblin Cage P.E.K.K.A Mega Knight
Goblin Cage
Dart Goblin
Battle Ram
Hog Rider
Rocket
P.E.K.K.A
Dart Goblin
Mega Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Goblin Cage
Barbarians P.E.K.K.A Dart Goblin Goblin Cage Mega Knight
Barbarians Goblin Cage Rocket P.E.K.K.A Mega Knight Dart Goblin
Barbarians Goblin Cage P.E.K.K.A Dart Goblin Mega Knight
Barbarians Goblin Cage Rocket P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Dart Goblin Rocket Goblin Cage
Rocket Barbarians Dart Goblin Goblin Cage P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Goblin Cage
Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Mega Knight
Dart Goblin
Barbarians Goblin Cage P.E.K.K.A Mega Knight Rocket
Rocket Mega Knight Barbarians Dart Goblin Goblin Cage P.E.K.K.A
Barbarians P.E.K.K.A Goblin Cage Mega Knight
Barbarians Rocket Goblin Cage P.E.K.K.A Mega Knight
Barbarians Mega Knight Goblin Cage P.E.K.K.A
Goblin Cage Mega Knight Barbarians Dart Goblin
Goblin Cage Barbarians Dart Goblin Mega Knight
Barbarians P.E.K.K.A Dart Goblin Goblin Cage
Mega Knight Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblin Cage P.E.K.K.A
Rocket Mega Knight
Barbarians P.E.K.K.A Mega Knight Goblin Cage Rocket
Rocket P.E.K.K.A Mega Knight Barbarians Goblin Cage
Barbarians P.E.K.K.A Goblin Cage Mega Knight
Rocket Dart Goblin
Rocket P.E.K.K.A Barbarians Dart Goblin Goblin Cage
P.E.K.K.A Mega Knight Barbarians Goblin Cage
Goblin Cage Rocket P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Barbarians Dart Goblin Goblin Cage
P.E.K.K.A Mega Knight Barbarians Dart Goblin Goblin Cage
Rocket P.E.K.K.A Mega Knight Barbarians Goblin Cage
Barbarians Rocket P.E.K.K.A Mega Knight Goblin Cage
Barbarians Dart Goblin Goblin Cage Mega Knight
Barbarians Dart Goblin Goblin Cage Rocket P.E.K.K.A
Mega Knight Barbarians Dart Goblin Goblin Cage P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Barbarians Dart Goblin Rocket
Rocket Mega Knight
Dart Goblin Rocket
Dart Goblin
Dart Goblin
Dart Goblin
Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
Rocket
Rocket Dart Goblin Mega Knight
Rocket Dart Goblin Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Barbarians
Mega Knight
Dart Goblin
Mega Knight
Rocket Dart Goblin
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket
Barbarians Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Dart Goblin
Rocket
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Mega Knight
P.E.K.K.A
Dart Goblin Rocket Mega Knight

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