My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Barbarians Dart Goblin Musketeer Royal Hogs Witch
Zap
Dart Goblin Royal Hogs Dark Prince Witch
Barbarian Barrel
Barbarians Dart Goblin Musketeer Valkyrie Royal Hogs Dark Prince Witch
The Log
Barbarians Dart Goblin Musketeer Royal Hogs Dark Prince Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Dart Goblin Royal Hogs Witch
Royal Delivery
Barbarians Dart Goblin Musketeer Valkyrie Royal Hogs Dark Prince Witch
Fireball
Barbarians Dart Goblin Musketeer Royal Hogs Witch
Poison
Barbarians Dart Goblin Musketeer Royal Hogs Witch
Lightning
Musketeer Valkyrie Dark Prince Witch
Rocket
Barbarians Musketeer Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Musketeer Valkyrie Dark Prince Barbarians Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Musketeer Valkyrie Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Valkyrie Royal Hogs Dark Prince Mega Knight
Musketeer
Valkyrie Royal Hogs Dark Prince Mega Knight
Valkyrie
Dart Goblin Musketeer Royal Hogs Dark Prince Witch
Royal Hogs
Dart Goblin Musketeer Valkyrie Dark Prince Mega Knight
Dark Prince
Dart Goblin Musketeer Valkyrie Royal Hogs Witch
Witch
Valkyrie Dark Prince Mega Knight
Mega Knight
Dart Goblin Musketeer Royal Hogs Witch

Defense Synergies 1 9

Barbarians
Dart Goblin
Musketeer Valkyrie Dark Prince Mega Knight
Musketeer
Valkyrie Dart Goblin Dark Prince Mega Knight
Valkyrie
Musketeer Dart Goblin Witch
Royal Hogs
Dark Prince
Dart Goblin Musketeer Witch
Witch
Valkyrie Dark Prince Mega Knight
Mega Knight
Dart Goblin Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Valkyrie
Barbarians Dart Goblin Musketeer Valkyrie Dark Prince Witch Mega Knight
Barbarians Witch Mega Knight Dart Goblin Musketeer Valkyrie Dark Prince
Barbarians Witch Dart Goblin Musketeer Valkyrie Dark Prince Mega Knight
Barbarians Valkyrie Dark Prince Mega Knight
Dart Goblin Musketeer Valkyrie Dark Prince Mega Knight
Dart Goblin Musketeer Witch
Barbarians Dart Goblin Musketeer Valkyrie Mega Knight
Barbarians Witch Musketeer
Barbarians Dart Goblin Musketeer Valkyrie Dark Prince Mega Knight
Barbarians Dart Goblin Valkyrie Witch Musketeer Dark Prince Mega Knight
Musketeer Dart Goblin Witch
Barbarians Mega Knight Musketeer Valkyrie Dark Prince Witch
Valkyrie Mega Knight Barbarians Dart Goblin Dark Prince Witch
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Musketeer Valkyrie Dark Prince Witch
Mega Knight Barbarians Dart Goblin Musketeer Valkyrie Dark Prince Witch
Valkyrie Witch Barbarians Dart Goblin Musketeer Dark Prince Mega Knight
Barbarians Dart Goblin Musketeer
Valkyrie Dark Prince Mega Knight Barbarians Dart Goblin Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Dark Prince Witch
Musketeer Valkyrie Mega Knight
Barbarians Mega Knight Musketeer Valkyrie Dark Prince Witch
Valkyrie Dark Prince Mega Knight Barbarians Musketeer
Barbarians Musketeer Valkyrie Dark Prince Witch Mega Knight
Dart Goblin Musketeer Witch
Dark Prince Barbarians Dart Goblin Musketeer Valkyrie Witch
Mega Knight Barbarians Valkyrie Dark Prince
Mega Knight Barbarians Valkyrie Dark Prince Witch
Witch Barbarians Dart Goblin Musketeer
Mega Knight Barbarians Dart Goblin Musketeer Valkyrie Dark Prince Witch
Mega Knight Barbarians Valkyrie Dark Prince
Barbarians Dark Prince Mega Knight Valkyrie Witch
Barbarians Dart Goblin Musketeer Valkyrie Witch Mega Knight
Barbarians Witch Dart Goblin Musketeer Valkyrie Dark Prince
Valkyrie Mega Knight Barbarians Dart Goblin Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer
Dart Goblin
Barbarians Dart Goblin Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin
Dart Goblin
Musketeer
Dart Goblin Musketeer Valkyrie Dark Prince
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer Dark Prince Mega Knight
Dart Goblin Valkyrie Witch Mega Knight
Musketeer Mega Knight
Musketeer
Barbarians Musketeer
Valkyrie Dark Prince Witch Mega Knight
Witch
Dart Goblin Musketeer Witch
Musketeer Witch Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Mega Knight
Mega Knight
Barbarians Dart Goblin Musketeer Dark Prince Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Valkyrie Dark Prince Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer Dark Prince Mega Knight
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Dark Prince Witch Mega Knight
Dart Goblin Mega Knight

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